Mega Man 10
Mega Man 10 - General Tips
General Information about
Misc Movement (Mega Man 10)
Hold A on Beam In
At stage start (or other beam ins, like the teleporter room), hold A to immediately jump right (or left). Holding the direction creates a few frames of "start up" walking animation. "Buffering" the jump saves a few seconds across the run.
Jump At Ladder Tops
Same principle as above - at the top of the ladder, jump to start moving instead of walking to start moving sooner. Just don't press jump too early and fall.
RNG and Global Timers
Mega Man 10's RNG is mostly* determined by time since stage start. This means some randomness can be pre-determined by how long it takes to reach a point in the stage by the frame. Since frame perfect movement over long periods of time is nearly impossible, there are 3 points in the game this is relevant.
* Some of it is also depends on destroyed enemies
- Sheep Man - Block Patterns
- Wily 1 - Archive Manipulation
- Wily 5 - Wily Capsule Manip
Weapon Switching and Canceling
Quick Weapon Swap Wheel
Mega Man 10 features fast weapon swaps with L and R. This functions like most other Mega Man (Classic and X) games, where pushing both L+R puts Mega Man back onto buster. Unlike most others, Mega Man can use L and R to access Rush Coil and Jet.
Weapon Cancelling
When a weapon is on screen, you can use the quick swap to change weapons and IMMEDIATELY remove weapons from the screen. This can be used to remove Solar from the screen quickly against Chill, or remove Pump Shield without damaging other things on the screen.
Wily 1
Screens 1 and 2 - Wily Archive 1
Rain Screen Manip
As mentioned in RNG Manipulation - moving the same way through a screen to the frame, and killing the same number of enemies, results in the same RNG value. Movement through the rain screen (holding A to jump at beam in) and not stopping results in the same pattern for the first Wily Archive fight every time.
Archive 1
Weaknesses:
- Elec Man (Left) - Wheel Cutter
- Wood Man (Center) - Triple Blade
- Gemini Man (Right) - Wheel Cutter
Wily 5 (Final Stage)
The Wily Manip
While Dr. Wily's pattern is RNG, randomness in Mega Man 9 and 10 is determined by number of frames since beam-in. As such, if you always move to Wily in EXACTLY the same way, you will always get the same pattern. This often seems like weird unnecessary movements when watching a video without context.
(Actual walthrough to be written)