# General Techniques

# Slide Canceling

Mega Man cannot jump out of a slide in Mega Man 6. Whether underwater or not.

Pressing A again in a slide will make Mega Man stand up. This leads to two ways to cancel your slides.

- "Back cancel", by "pushing left" (assuming you are sliding right)
- "A-Cancel", by pushing A

This behavior makes the game require fancy finger gymnastic to perform quick slides and jumps, such as the "Clutch Jumps" in Wind Man's stage.

It also makes identifying platforms where a single full slide can be made extra important. Several such "Raiden" slides are noted in guides.

# Switching to Rush

Hold Start when swapping to Rush Power or Jet. This will immediately end the cutscene.

# Yamato Spear Behavior

- The spear always fires on a slight angle, up or down. Shots alternate between them
- The spear travels 6 pixels per frame, making Mechasaurus rather interesting.

# Knight Crusher

- Knight can be fired on diagonals
- Knight will pass through enemies it defeats with more than the needed damage.

# Boss Explosion Lag Reduction

Nobody, not even the TASers, know why, but jumping against the right wall of a boss's chamber will reduce the lad of the explosion. As such, it is ideal to end most boss battles close to the right hand wall.