# Burst Man

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# Burst Screens 1,2,3 - Bomb Skips

The early stages of Burt Man ask the player to activate some bomb platforms to clear space to advance. This is the usually safer if also slow option.

You can also use Rush Jet to maneuver between the bombs.

### Screen 1

#### Screen 1 - First Skip

[![image.png](https://goodboyrush.net/uploads/images/gallery/2025-10/scaled-1680-/C5eimage.png)](https://goodboyrush.net/uploads/images/gallery/2025-10/C5eimage.png)

Jump onto the back half of rush from the left side of the platform, and HOLD DOWN the whole time. **DO NOT** press up or right or left.

When Rush gets to about the correct point, slide through the bombs.

#### Screen 2 - Second Skip

There are multiple methods to skip the second set of bombs.

##### Rush

[![image.png](https://goodboyrush.net/uploads/images/gallery/2025-10/scaled-1680-/6lZimage.png)](https://goodboyrush.net/uploads/images/gallery/2025-10/6lZimage.png)

Summon Rush on the left of the preceding platform, then steer Rush over the bomb then down through it. As Rush passes through it, slide and hold right to clear the spikes.

##### Damage Boost

You can get knocked back by the enemy, down to the spikes.

<p class="callout danger">Mega Man 7 iFrames are notoriously short, so work FAST</p>

If you damage boosted directly onto the spikes, you may have enough time to slide far enough on the spikes to jump to the next platform.

### Screen 2

The speed route drops down on the left.

<p class="callout etank">Note that there is an E-Tank if you drop on the right. You should skip the fast strat on screen 3 if you get the etank and trigger bombs as expected.</p>

### Screen 3

[![image.png](https://goodboyrush.net/uploads/images/gallery/2025-10/scaled-1680-/YoXimage.png)](https://goodboyrush.net/uploads/images/gallery/2025-10/YoXimage.png)

You want to summon Rush facing the bombs, then move Rush up and Down over the closer bomb. Mega Man should drop through. (If not, trigger the bomb(s) as normal.

# Burst Screen 4,5 - Water

## Screen 4

**Quick Swap to T. Strike.**

This room is cycle based, so if you move the same every time the enemies should be in the same position. Otherwise you might need to clear out extra enemies.

Keep in mind the clear cellualar bomb things ... are exploding bombs. Keeps your distance when detonating them to avoid damage.

### First Spike Pit

You can actually slide under the first bomb and jump to the next ledge without taking damage. If this is troublesome, just shoot the bomb with T. Strike before getting too close to it.

DO shoot the second bomb up top with T. Strike.

### Going Under

Slide off the platform and float down to the bomb, Slide off that to the next platform.

Slide under the bomb enemy. Jump over the bomb and T-Strike the fish.

Slide under the last bomb and fall to the next screen.

## Screen 5

Slide to the left and fall to screen 6. Quick swap to your desired weapon on the next screen here, Junk (safe) or Freeze (faster but harder).

The health on the right is optional.

# Burst Screen 6 - Underwater Mets



# Burst Screen 7, 8 - Crab

## Screen 7

### Crab Midboss

The crab is surprisingly simple - use Junk Shield. Just stand inside its hit box and pummel it until it's dead.

<p class="callout success">**After defeating it, pause and switch to Rush Coil.**</p>

### Fast Climb

#### The Game As Intended

The game intends Mega Man to slowly float up after defeating the midboss. Once the last ceiling spike explodes, the game pushes Mega Man up. This makes Mega Man slowly approach the clear bomb enemies and eventually get to the top to proceed through the stage.

Since the top rises and sinks, it is possible you reach the top at the low end of the cycle and have to wait. Our goal is to avoid that.

#### The Faster Strat

Your main goal is to be jumping up **on the left side** when the last spike explodes. This could be a normal jump, or it could be a bounce off Rush Coil.

<p class="callout warning">Jumping off Rush Coil too early can easily Spike Mega Man</p>

Jump from the left side of the room. You have to know how to wiggle through the bombs on the way up, but it's just a small stutter movement to the left. If done correctly, Mega Man should get to the top-top and be able to immediately proceed.

Hitting a bomb will stop your upward momentum and make Mega Man float up at the normal slow speed. The good news is any amount of extra speed is still good.

### Get to the next Room

If you are jumping off the high platform, a slide jump (and specifically a slide jump that gets a little extra distance off the ledge) can make it over the spikes. The higher you jump, the more Mega Man plunges in the water, so you will hit the spikes if you miss.

Try to jump past the fish or otherwise damage through them - you need to summon Rush Coil to jump to the ladder, or wait for the tide to float Mega Man high enough to make it.

## Screen 8

Step right, then look left and summon Rush Coil.

Use rush Coil to jump to the central pillar. Slide jump (SPECIFICALLY slide jump) to the ladder from here. With the extra distance from the slide, you should be able to reach the ladder. If you fall, try to quickly jump back up to the Yoku block and try again.

# Burst Screen 7.5, 8



# Burst Screen 9, 10 - Yoku Blocks

## Screen 9

This screen has some spikes and Yoku blocks.

Have Rush Jet equipped, the difference in the strats is when you summon him.

### Safe Strat

You can summon Rush Jet from the right of the first high platform. Just get to the top of the screen, get past the blocks before anything weird happens.

### Faster Strat

This strat is faster by introducing some more slides, and being lower on the screen.

Jump from the high platform to the first yoku block, and slide off to the low platform. You will make it just holding right through the slide.

[![image.png](https://goodboyrush.net/uploads/images/gallery/2025-10/scaled-1680-/e8dimage.png)](https://goodboyrush.net/uploads/images/gallery/2025-10/e8dimage.png)

Summon Rush Jet on the low platform, then ride Rush to the end.

## Screen 10

Keep Jet equipped. Jump over the Frogs, one at a time, and get to the next screen.

# Burst Screen 11, 12 - Floaty Bubbles

## Screen 11 - The Bubbles

<p class="callout success">For hundo runners - the Rush Super Adapter cirbuit board is relatively early on this screen.</p>

The rising and falling water here is still on cycles from all the way back when you defeated the crab midboss. Depending on your movement to this point, water height may vary.

In general, if the water is high and you can advance, you should advance.

### Jet Strats

[![image.png](https://goodboyrush.net/uploads/images/gallery/2025-10/scaled-1680-/Lpiimage.png)](https://goodboyrush.net/uploads/images/gallery/2025-10/Lpiimage.png)

## Screen 12

Have ice equipped on this screen - you can always get there quickly with L+R (reset to buster) then R.

Hold +left to walk to the ladder and then shoot ice up into the ceiling. The ice shard ricochet will kill the enemy in 2 hits. Optimally both hit on one actual shot, but if not just shoot again.

Advance to Burst Man.

# Boss - Burst Man

Burst Man can be deceptively difficult. The player needs to avoid bombs scattered across the floor as well as the bubbles in the air. A missed Freeze Cracker can also knock Burst "back" away from the wall, putting him in a worse position for Mega Man.

### Freeze Cracker Strat

Get into the tile next to Burst Man as fast as you can (it doesn't need to be exact, just as long as you are "close"), then FULL jump, shoot a Freeze Cracker, and move away from Burst.(Full Jump here meaning hold the jump button and do not let go until you land and jump again. Do not short it - this jump is for timing).

***As soon as you land***, full jump back next to Burst Man, and repeat with another close range Freeze Cracker.

Do this 7 times while avoiding the bombs (Burst dies on the 7th hit)

#### Backup

[![image.png](https://goodboyrush.net/uploads/images/gallery/2025-10/scaled-1680-/0Rmimage.png)](https://goodboyrush.net/uploads/images/gallery/2025-10/0Rmimage.png)

Jump to gain height over the first shot when the bombs explode (avoiding damage). Fire the ice at Burst on a diagonal, repeat. Just be sure to connect with the main shot and not the scatter off the wall - The rebound will knock Burst Man into the middle of the room. You can continue this assualt from there, but it will be awkward.