General Information
- General Information - WRs
- Route Information
- Weapon Swapping
- Weapon Information
- MM8 Version Differences
General Information - WRs
- The current Original Release any% world record is 50:27 by orsa, played on a Playstation 2 with Fast Disk Speed enabled.
- The current Legacy Collection any% world record is 49:43 by choc, playing on PC/Steam
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The most current TAS (read: not current at all) is fractalfusion’s 47:06. (as stated in the compendium)
Route Information
Any%
The current any% route does Grenade Man first and Astro Man 5th. This is the most consistent route due to getting Rush Bike in the former and Astro Man being more reliable than Sword Man in the latter.
The current any% route shops once, and buys only Hyper Slider (5 bolts). There are 6 bolts directly in your path (1 in Grenade, 2 in Frost, 2 in Tengu, 1 in Clown). One of these can be skipped if you so choose, but none of them lose any time to collect.
Collecting or not collecting any of the 40 bolts has no impact on the run, outside of your ability to buy items at the shop. Nothing is ruined if you spend time to pick up extra bolts.
40 Bolts
Has a lot of revisits
Weapon Swapping
The quick weapon switch order is Mega Ball -> Flash Bomb -> Thunder Claw -> Tornado Hold -> Water Balloon -> Flame Sword -> Homing Sniper -> Astro Crush.
Remember you can always press L+R to return to Mega Buster.
Mega Man 8 is unique in that quick weapon switching while a weapon is on screen does not cancel the existing weapon. You can take advantage of this to combine several weapons together and ease platforming.
Weapon Information
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You can see the damage tick intervals of the different weapons in the game here. The main takeaway from this involves Flash Bomb - if you fire 2 Flash Bombs spaced apart at an interval of 3 frames, then since two weapons cannot both deal damage on the same frame, you only get the damage of a single Flash Bomb.
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Thunder Claw is a useful weapon for destroying enemies, as it will deal damage on every frame that it touches an enemy on the backswing.
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Water Balloon has no shot limit, and can be mashed at 30hz. This is very useful in a TAS setting, and minimally useful in RTA.
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Homing Sniper can be charged to target multiple enemies at once. This is useful for refighting Astro Man.
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For Mega Buster damage values listed on this site, the first value is the damage done by lemons, the second value is the damage done by half-charged shots, and the third value is damage done by fully-charged shots.
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For special weapons that can deal damage multiple times, the damage values listed on this site are for one tick of damage. The only exception to this is Astro Crush, since the weapon strikes multiple times on the entire screen.
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Tornado Hold is unique in that it has two separate parts that deal damage - the fan and the actual tornado. Below, the first number listed is the damage done by the fan, whereas the second is the damage done by the tornado.
- Mega Ball deals the same damage whether kicked or not. It is most often dropped directly into an enemy, or put in front of Mega Man to "dribble" like a real soccer ball into an enemy.