Wily Stage 1
Wily Stage one is primarily a Jet Sled reprise of Frost Man, with some fancy Thunder Beam grappling at the end.
Part 1 - Jump Jump
There are no checkpoints on the sled, so be careful.
Remember from Frost Man's stage - you can ball jump on the sled with minimal effort.
New to this sled section - you can use Astro Crush to pause Mega Man's decent. Keep this and Ball Jumping in mind as backups if things get crazy.
The jumps in this section feel tighter than the sled sections of Frost Man's stage. Use extra abilities as needed to help reach the end, and practice timing until you have something that works for you.
Remember, this is an auto scroller, so nothing you do "as a safety" makes things slower....although it is preferred to have at least 6 Mega Balls and 4 Thunder Claws for the final section.
Wily 1 - After the Sled
You must have Thunder Claws for this section
You want to have an extra life going into Wily 2. If for some reason you have 0 Lives left, collect the 1up over the boss door.
After getting off the sled, swap to ice wave, slide four times, then use an ice wave.
If you are confident in your weapon swapping, quickly switch to Mega Ball, ball jump once, switch to thunder claw in your jump, and grapple the peg. If you are not confident, just proceed to the peg normally to grapple it.