# Duo Battle [![Duo.png](https://goodboyrush.net/uploads/images/gallery/2023-11/scaled-1680-/duo.png)](https://goodboyrush.net/uploads/images/gallery/2023-11/duo.png) ### From the Compendium HP: 15 Damage Chart:
M. Buster M. Ball T. Hold F. Bomb I. Wave T. Claw
1:1:2 1 1:1 1 1 1
A. Crush W. Balloon F. Sword H. Sniper R. Bike R. Bomber
\--- \--- \--- \--- 1 \---
Damage Values:
Contact Get Ready Energy Fist
4 4 6
Since everything deals 1 damage to Duo (barring full Buster charges), the most important thing in this fight is keeping Duo in i-frames - in whatever way is possible. For a slightly optimized fight, you can try a “cf-0”-esque strat. The easiest way to do this is to mitigate charge time by hitting Duo with a Flash Bomb and letting that keep him in i-frames, then hit him with the charge when the Flash Bomb runs out. *\* cf-0 refers to the intro boss in Mega Man X 2, where a lemon is fired from far away to allow iframes to dissipate, and the player uses that time to charge the buster*