Mega Man X7

General Information

General Information

Version Differences

The Legacy Collection 2 Version is preferred for this game for a multitude of reasons

The US-English version should be avoided. Damage tables have the player deal less damage to mavericks.

General Information

Upgrade Chips

Rescuing Mavericks in this game potentially gives the player upgrade chips. These can be given to characters to get better abilities

These should generally be given to each character's "Special" row, as the third unlock extends player invincibility frames three times the normal duration.

Power upgrades should be avoided, as they do not function as advertised (30% extra damage, take half damage, etc)

Other upgrade notes

General Information

Weapons

Ultimately X7 has 2 weapons with the most utility

Intro


Gungaroo

Gungaroo

Gungaroo - First Passage

End door - stop moving in front of the door to make it open (full stop).

Gungaroo

Gungaroo - Room 2

From the start, work your way left across the acid, and climb the blocks. There's a red crab mech. Your goal is to carry this into the final room of the stage, spawning the blue mech.

Gungaroo

Gungaroo - Room 3 Wall room

Gungaroo

Gungaroo - Final Room

The goal of this room is to destroy mechs until the boss appears

Collectables

There is a Sub Tank on top of one of the pillars

There is a Heart Tank on top of one of the pillars

Blue Mech

The blue mech is superior to the red mech. It only appears if you enter the room in the red mech from Room 2.

Stone Kong

Flame Hyanard

Burn Burn Burn To The Ground

Flame Hyanard

Hyanard - Screen 1

Don't save any reploids on this screen (time waste only - it's otherwise fine).

Crowrang

Crowrang

Boss - Crowrang

Palace Road

Palace Road

Boss - Steamroller

Once the boss becomes vulnerable, use Axl's "Explosion" (Stone Kong Special). Two hits (spaced out across iframes) will klill it.

You cannot kill the steamroller until the boss fight.

Crimson Palace

Crimson Palace

Crimson Palace - Room 1

There are a lot of rolling bounders. Take hits from bats for extended iframes if you upgraded to Triple Barrier, then dash through the boulders. (To dodge the boulders without damage, you must duck in the small pits.)

Crimson Palace

Boss - Red

Get in his face and use Zero's Tornado move.

Crimson Palace

Crimson Palace - Room 3-4

After Red there is a fork in the road. TAKE THE RIGHT FORK.

The right room is a wave of mechs to defeat. Use the blue mech and it's Dash Special attack to clear out the room as quickly as possible.