# Weapon Experience Mega Man Zero 2 features a weapon experience system like Zero "1". The more you use a weapon, the better Zero can use it. Information here was originally posted in a pastebin by Kuriban - [https://pastebin.com/AFeyKueR](https://pastebin.com/AFeyKueR) **It should be noted - Damage done during the intro stage does not affect weapon experience.** ### Z-Saber #### Levels
**Level****XP needed****Effect**
1 (Start)0Single sword slash. Normal jump slash. No elemental effects
2302 standing slash combo
3903 standing slash combo
4290Can Charge saber attack and apply elemental chip damage
5850"Quick Charge" (for saber)
#### XP Table
**Attack****XP Gained**
Second Combo Slash2
Third Combo Slash4
Charge Slash8
Everything Else1
### Z-Buster #### Level Table
**Level****XP needed****Effect**
1 (Start)0
2200Full charge shot, Elemental effects
3600Quick Charge (for buster)
#### XP Table
**Attack****XP Gained**
Lemons1 (including boss iframes)
Half Charge2
Full Charge4
### Chain Rod #### Level Table
**Level****XP needed****Effect**
1 (Start)0
250Full charge, Elemental effects
3210Quick Charge (for chain)
#### XP Table
**Attack****XP Gained**
Normal1
Charged2 (per hit)
### Shield Boomerang #### Level Table
**Level****XP needed****Effect**
1 (Start)0
230Mid Range throw
380Long Range throw
#### XP Table
**Attack****XP Gained**
Charge Attack1
"Point Blank" Charge Attack2-3