# Weapon Experience

Mega Man Zero 2 features a weapon experience system like Zero "1". The more you use a weapon, the better Zero can use it.

Information here was originally posted in a pastebin by Kuriban - [https://pastebin.com/AFeyKueR](https://pastebin.com/AFeyKueR)

**It should be noted - Damage done during the intro stage does not affect weapon experience.**

### Z-Saber

#### Levels

<table border="1" id="bkmrk-level-xp-needed-effe" style="border-collapse: collapse; width: 100%; height: 236.8px;"><tbody><tr style="height: 29.6px;"><td style="height: 29.6px;">**Level**</td><td style="height: 29.6px;">**XP needed**</td><td style="height: 29.6px;">**Effect**</td></tr><tr style="height: 29.6px;"><td style="height: 29.6px;">1 (Start)</td><td style="height: 29.6px;">0</td><td style="height: 29.6px;">Single sword slash. Normal jump slash. No elemental effects</td></tr><tr style="height: 29.6px;"><td style="height: 29.6px;">2</td><td style="height: 29.6px;">30</td><td style="height: 29.6px;">2 standing slash combo</td></tr><tr style="height: 29.6px;"><td style="height: 29.6px;">3</td><td style="height: 29.6px;">90</td><td style="height: 29.6px;">3 standing slash combo</td></tr><tr style="height: 29.6px;"><td style="height: 29.6px;">4</td><td style="height: 29.6px;">290</td><td style="height: 29.6px;">Can Charge saber attack and apply elemental chip damage</td></tr><tr style="height: 29.6px;"><td style="height: 29.6px;">5</td><td style="height: 29.6px;">850</td><td style="height: 29.6px;">"Quick Charge" (for saber)</td></tr></tbody></table>

#### XP Table

<table border="1" id="bkmrk-attack-xp-gained-nor" style="border-collapse: collapse; width: 100%;"><tbody><tr><td>**Attack**</td><td>**XP Gained**</td></tr><tr><td>Second Combo Slash</td><td>2</td></tr><tr><td>Third Combo Slash</td><td>4</td></tr><tr><td>Charge Slash</td><td>8</td></tr><tr><td>Everything Else</td><td>1</td></tr></tbody></table>

### Z-Buster

#### Level Table

<table border="1" id="bkmrk-level-xp-needed-effe-1" style="border-collapse: collapse; width: 100%; height: 236.8px;"><tbody><tr style="height: 29.6px;"><td style="height: 29.6px;">**Level**</td><td style="height: 29.6px;">**XP needed**</td><td style="height: 29.6px;">**Effect**</td></tr><tr style="height: 29.6px;"><td style="height: 29.6px;">1 (Start)</td><td style="height: 29.6px;">0</td><td style="height: 29.6px;">  
</td></tr><tr style="height: 29.6px;"><td style="height: 29.6px;">2</td><td style="height: 29.6px;">200</td><td style="height: 29.6px;">Full charge shot, Elemental effects</td></tr><tr style="height: 29.6px;"><td style="height: 29.6px;">3</td><td style="height: 29.6px;">600</td><td style="height: 29.6px;">Quick Charge (for buster)</td></tr></tbody></table>

#### XP Table

<table border="1" id="bkmrk-attack-xp-gained-lem" style="border-collapse: collapse; width: 100%;"><tbody><tr><td>**Attack**</td><td>**XP Gained**</td></tr><tr><td>Lemons</td><td>1 (including boss iframes)</td></tr><tr><td>Half Charge</td><td>2</td></tr><tr><td>Full Charge</td><td>4</td></tr></tbody></table>

### Chain Rod

#### Level Table

<table border="1" id="bkmrk-level-xp-needed-effe-2" style="border-collapse: collapse; width: 100%; height: 118.4px;"><tbody><tr style="height: 29.6px;"><td style="height: 29.6px;">**Level**</td><td style="height: 29.6px;">**XP needed**</td><td style="height: 29.6px;">**Effect**</td></tr><tr style="height: 29.6px;"><td style="height: 29.6px;">1 (Start)</td><td style="height: 29.6px;">0</td><td style="height: 29.6px;">  
</td></tr><tr style="height: 29.6px;"><td style="height: 29.6px;">2</td><td style="height: 29.6px;">50</td><td style="height: 29.6px;">Full charge, Elemental effects</td></tr><tr style="height: 29.6px;"><td style="height: 29.6px;">3</td><td style="height: 29.6px;">210</td><td style="height: 29.6px;">Quick Charge (for chain)</td></tr></tbody></table>

#### XP Table

<table border="1" id="bkmrk-attack-xp-gained-nor-1" style="border-collapse: collapse; width: 100%;"><tbody><tr><td>**Attack**</td><td>**XP Gained**</td></tr><tr><td>Normal</td><td>1</td></tr><tr><td>Charged</td><td>2 (per hit)</td></tr></tbody></table>

### Shield Boomerang

#### Level Table

<table border="1" id="bkmrk-level-xp-needed-effe-3" style="border-collapse: collapse; width: 100%; height: 118.4px;"><tbody><tr style="height: 29.6px;"><td style="height: 29.6px;">**Level**</td><td style="height: 29.6px;">**XP needed**</td><td style="height: 29.6px;">**Effect**</td></tr><tr style="height: 29.6px;"><td style="height: 29.6px;">1 (Start)</td><td style="height: 29.6px;">0</td><td style="height: 29.6px;">  
</td></tr><tr style="height: 29.6px;"><td style="height: 29.6px;">2</td><td style="height: 29.6px;">30</td><td style="height: 29.6px;">Mid Range throw</td></tr><tr style="height: 29.6px;"><td style="height: 29.6px;">3</td><td style="height: 29.6px;">80</td><td style="height: 29.6px;">Long Range throw</td></tr></tbody></table>

#### XP Table

<table border="1" id="bkmrk-attack-xp-gained-cha" style="border-collapse: collapse; width: 100%;"><tbody><tr><td>**Attack**</td><td>**XP Gained**</td></tr><tr><td>Charge Attack</td><td>1</td></tr><tr><td>"Point Blank" Charge Attack</td><td>2-3</td></tr></tbody></table>