# Mega Man Zero Where Zero is awakened # General Info # Shield Glitch When equipped with the saber and Boomerang Shield, Zero can hold the shield and slash relatively quickly. Enemies won't get iframes from the slash, allowing Zero to hack away. Keep in mind Zero cannot dash while holding the shield, so be careful if you have to dodge. # Weapon Experience This game has a weapon experience system. You start the game unable to do a triple slash or fire a full charge buster shot, or apply elemental chip effects to those weapons. Weapons gain experience through attacking enemies, so the more you use one the faster you can gain these effects. There are a few grind spots if you want to grind it out, but those take time.

Weapon values filled in by Mrcab in a very not scientific attempt to measure things. More info is welcome

### Z-Saber

Numbers generated with standing single slashes at the purple pillars, then doubling the result for two hits per slash

#### Level Chart
**Level****XP needed****Effect**
1 (Start)0Single sword slash. Normal jump slash. No elemental effects
2302 standing slash combo
31503 standing slash combo
4550Can Charge saber attack and apply elemental chip damage
5> 1650?"Quick Charge" (for saber)
6 Jump Spin Slash
7 Dashing Attack
#### XP Chart
**Attack****XP Gained**
Normal Combo
Jump Slash
Charge Slash
### Z-Buster

Number generated by shooting first rolling enemy at start of Aztec Falcon mission with lemons

#### Level Chart
LevelXP NeededBenefit
103 lemons, half charge but no full charge. No elemental benefits
21904th lemon on screen
3350Full charge. Applies elemental effects
41150Quick Charge (for Buster)
### Triple Rod

Number of standing single stabs at the sand snakes at the start of the shuttle mission

LevelXP NeededBenefit
10Standing stabs in 7 directions, areal down stab
235Press attack again to extend the rod and stab a second time. Combo pierces ifames
3120Extends rod and combo to a third hit
4
5
### Shield Boomerang
LevelXP NeededBenefit
1 Block shots. Charge to throw shield.
# Elemental Weaknesses Enemies in the Zero series don't have traditional Mega Man "weaknesses," but often take extra damage from elemental attacks. ### Applying Elements Elements are applied by a fully charged attack (Yellow charge not green).

In future Zero games (not Zero 1), specific EX techniques also have effects.

In Zero 1, you need to gain weapon skill with the buster or saber before either one can apply elements. You need the "can charge another level" upgrade. The shield boomerang can be used with an element immediately. ### Weaknesses - Ice works against electricity (Harpuia, the Red Beatle) - Electricity works against Fire (Anubis, Fefnir, Hanumachine (the monkey), Train Core, Ganishariff (the Elephant)) - Fire works against Ice and water (Leviathan, Staggroff)