# Weapon Experience

This game has a weapon experience system. You start the game unable to do a triple slash or fire a full charge buster shot, or apply elemental chip effects to those weapons.

Weapons gain experience through attacking enemies, so the more you use one the faster you can gain these effects. There are a few grind spots if you want to grind it out, but those take time.

<p class="callout warning">Weapon values filled in by Mrcab in a very not scientific attempt to measure things. More info is welcome.  
  
Better answers may be available in the Tutorial videos on Youtube</p>

### Z-Saber

<p class="callout info">Numbers generated with standing single slashes at the purple pillars, then doubling the result for two hits per slash</p>

#### Level Chart

<table border="1" id="bkmrk-level-xp-needed-effe" style="border-collapse: collapse; width: 100%; height: 236.8px;"><colgroup><col style="width: 14.8951%;"></col><col style="width: 14.542%;"></col><col style="width: 70.5391%;"></col></colgroup><tbody><tr style="height: 29.6px;"><td style="height: 29.6px;">**Level**</td><td style="height: 29.6px;">**XP needed**</td><td style="height: 29.6px;">**Effect**</td></tr><tr style="height: 29.6px;"><td style="height: 29.6px;">1 (Start)</td><td style="height: 29.6px;">0</td><td style="height: 29.6px;">Single sword slash. Normal jump slash. No elemental effects</td></tr><tr style="height: 29.6px;"><td style="height: 29.6px;">2</td><td style="height: 29.6px;">30</td><td style="height: 29.6px;">2 standing slash combo</td></tr><tr style="height: 29.6px;"><td style="height: 29.6px;">3</td><td style="height: 29.6px;">150</td><td style="height: 29.6px;">3 standing slash combo</td></tr><tr style="height: 29.6px;"><td style="height: 29.6px;">4</td><td style="height: 29.6px;">550</td><td style="height: 29.6px;">Can Charge saber attack and apply elemental chip damage</td></tr><tr style="height: 29.6px;"><td style="height: 29.6px;">5</td><td style="height: 29.6px;">&gt; 1650?</td><td style="height: 29.6px;">"Quick Charge" (for saber)</td></tr><tr style="height: 29.6px;"><td style="height: 29.6px;">6</td><td style="height: 29.6px;">  
</td><td style="height: 29.6px;">Dashing Attack</td></tr><tr><td>Special</td><td>100 XP from specifically Jump Slashes</td><td>Jump Spin attack</td></tr></tbody></table>

#### XP Chart

<table border="1" id="bkmrk-attack-xp-gained-nor" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>**Attack**</td><td>**XP Gained**</td></tr><tr><td>Normal Combo</td><td>  
</td></tr><tr><td>Jump Slash</td><td>  
</td></tr><tr><td>Charge Slash</td><td>  
</td></tr><tr><td>  
</td><td>  
</td></tr></tbody></table>

### Z-Buster

<p class="callout info">Number generated by shooting first rolling enemy at start of Aztec Falcon mission with lemons</p>

#### Level Chart

<table border="1" id="bkmrk-level-xp-needed-bene" style="border-collapse: collapse; width: 100%; height: 149px;"><colgroup><col style="width: 15.3715%;"></col><col style="width: 15.643%;"></col><col style="width: 68.9597%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Level</td><td style="height: 29.8px;">XP Needed</td><td style="height: 29.8px;">Benefit</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">1</td><td style="height: 29.8px;">0</td><td style="height: 29.8px;">3 lemons, half charge but no full charge. No elemental benefits</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">2</td><td style="height: 29.8px;">190</td><td style="height: 29.8px;">4th lemon on screen</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">3</td><td style="height: 29.8px;">350</td><td style="height: 29.8px;">Full charge. Applies elemental effects</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">4</td><td style="height: 29.8px;">1150</td><td style="height: 29.8px;">Quick Charge (for Buster)</td></tr></tbody></table>

### Triple Rod

<p class="callout info">Number of standing single stabs at the sand snakes at the start of the shuttle mission</p>

<table border="1" id="bkmrk-level-xp-needed-bene-1" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 15.7286%;"></col><col style="width: 15.4036%;"></col><col style="width: 68.84%;"></col></colgroup><tbody><tr><td>Level</td><td>XP Needed</td><td>Benefit</td></tr><tr><td>1</td><td>0</td><td>Standing stabs in 7 directions, areal down stab</td></tr><tr><td>2</td><td>35</td><td>Press attack again to extend the rod and stab a second time. Combo pierces ifames</td></tr><tr><td>3</td><td>120</td><td>Extends rod and combo to a third hit</td></tr><tr><td>4</td><td>  
</td><td>  
</td></tr><tr><td>5</td><td>  
</td><td>  
</td></tr></tbody></table>

### Shield Boomerang

<table border="1" id="bkmrk-level-xp-needed-bene-2" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 15.967%;"></col><col style="width: 15.4034%;"></col><col style="width: 68.6019%;"></col></colgroup><tbody><tr><td>Level</td><td>XP Needed</td><td>Benefit</td></tr><tr><td>1</td><td>  
</td><td>Block shots. Charge to throw shield.</td></tr><tr><td>  
</td><td>  
</td><td>  
</td></tr></tbody></table>