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Bright Man - Screen 1
Whether first or second, the first section (nay, the whole first half) of Bright Man's stage is the same Movement on this screen is fairly precise, and the timing of kills matters to avoid the lights going out at the wrong time. For example, the first shot...
Bamboo Pandimonium
Bright Man - Last Long Screen
The last screen has a set of swooping platforms. It is likely to be played in the dark, as it is full of the enemies that turn off the lights. The Enemies The first enemy is a tight shot. Angle up with Pharaoh, or use a charged shot to hit it. Other enemies...
Burn Rooster
Bright Man Boss Fight
Damage Tables To Bright Mega Buster 1:1:3 Rain Flush (Toad) 4 Pharoah Shot 1:3 Skull Barrier 2 From Bright Contact Damage 8 Shots 4 Strategy Avoiding Flash No matter the order, the key thing to remember ...
Trilobyte
The Climb
The first section of Ring Man's stage goes up. These strats largely depend on having balloon. If you do not and are still playing (presumably a no reset scenario), Bright is the ultimate backup for all things MM4. Screen 1 As soon as Mega Man teleports in, p...
Yeti
Ring Man - Hippos
Though the second hippo is later in the stage, the strategies are similar. Misc Hippo Notes The Hippo does not spawn until Mega Man is standing on the floor of the room. Pharaoh Skip Fire an uncharged shot at the Hippo's pillar, then slide up to the pillar...
Sunflower
Spike Room
Spike room is one of the scariest hallways in the game. It's very easy to miss something and die. One of the biggest run killers for beginners. This room has a LOT of different strategies that can be used Beginner strats The beginner strats are all follow-up...
Jacob Elevator
Boss Life Meter Speed
Mega Man 4 is known for extremely long meter filling. However, damaging a boss while it's life meter is filling will cause the animation to instantly complete. There are two points in the run where this can be done. Tako Trash (Wily 2 boss) Wily Machine ph...
X8 Refight Stage
Bright Screens 2 - 4
Screen 2 - Grasshoppers The second screen of Bright Man features Grasshoppers. They can jump at two speeds - fast needing 2 jumps before they turn around, or slow requiring 3 jumps. On the slow pattern for the second grasshopper, you can make an early jump t...
Sigma Moon Palace
Bright Checkpoint Screen - Grasshoppers
The checkpoint screen of Bright is the infamous grasshopper screen. There are two strats through here. There is a ladder going down to a side room with an E-Tank. This is completely ignored in the speedrun. Normal - No Balloons Switch to Pharaoh Shot at thi...
Kelverian
The Giant Elevator stage.