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Phantom Grab
Also Known As Magic Carpet Booty Grab Neymar's Magic Platform Phantom Carpet Boeing UFO Grab Ride 77747™ What Is This? In Mega Man X, if an item is collected off the Kwanger boomerang, during the same frame a new item enters the screen, the new item s...
Iceless
The so-called "Iceless" jump is most known as a method of collecting the heart tank in Boomer Kwanger's stage. It is sometimes also referred to as a 7 pixel jump, as it requires jumping the maximum distance away from the wall the game allows, to extend the jum...
Slope Jumping
While mostly obviated by the dash, slope jumping is a thing that works across the game. If Mega Man is walking downhill, and you jump, you gain slight extra speed and height from the jump. This is primarily used in the Intro Highway and Chill Penguin's stage...
Route Information
Mega Man 1 All Stages has one route variation - Guts first or Cut first. The record run uses Cut first. Guts first is recommended for beginners, or anyone uncomfortable with the Early Magnet Beam zip. (This also means Guts first is all but required for any gl...
Cut Man
If you fight Cut Man in Wily 2 instead of zipping, the buster fight strats will be relevant. Buster Fight Get onto ground level and fire shots at Cut Man. Don't let him get close. When he fires the rolling cutter, jump over it. There are strats for grabbing...
Boss - Burst Man
Burst Man can be deceptively difficult. The player needs to avoid bombs scattered across the floor as well as the bubbles in the air. A missed Freeze Cracker can also knock Burst "back" away from the wall, putting him in a worse position for Mega Man. Freeze ...
About the Bike
Boosting Yeti's stage takes place on a hoverbike. It is almost an auto-scroller, but the player can Boost to advance faster. Each time a character boosts, that character has to wait for their bike to recharge. You can switch characters with no time loss in t...
Yeti - End of Stage Upgrades
There are two upgrades after the bike ride. One is on top of the giant arch, the other is behind Ice locks. The Ice Blocks can be destroyed with Sunflower's weapon to access an upgrade for X that us useful for the X Route's Armor.
Boss - Avalanche Yeti
Like every other boss in this game, you should be using jump slashes with Zero's Glaive (maybe half Charges if you went the X route). If the giant Snowflakes become too much of a problem, jump and use the sword spin to clear things out. You may clip Yeti with...
Cut Man (MMX8)
If you have a PS2 save file for Command Mission on your memory card, or if you input a code on the title screen, Cut Man is in an optional teleporter near the boss gate. Almost any 2 attacks will clear this extra training mission.
Sunflower - How Grades Work
This stage is a series of training rooms, with small movement puzzle rooms in between. You are graded on your performance in the training rooms. The first training room is a number of kills during a set amount of time. The remaining rooms are timed - you must...
Shop Prices
The Mega Man 11 shop has a 20% discount on most consumable items on Weekends and Wednesdays, according to your console or PC's clock. Runs may set the time to a "discount window" for their run to get 5 W Tanks for the price of 4.
Route Information
The route in Mega Man 11 is centered on getting Impact's weapon as soon as possible, then collecting useful weapons while maintaining some boss weaknesses. Collecting W-Tanks to continue using Pile Driver is also important. Rush Jet is also given the player a...
Mega Man 7 Shop
While the shop is generally not used in top level speedruns, knowing how to access it is useful for beginners as a means of accessing E-Tanks. Shop Access The shop can be accessed from the stage select screen by pressing select. Item Availability At the st...
Intro Cutscene
This honestly is only in its own page to not be missed. This is 2 minutes long and there is no button pushing to be done. Listen to the cool music and enjoy Mega Man's Met Helmet.
Intro Stage - Movement
There are 2 sections of this stage to really platform in. The first long section without pits, but with enemies, before the steamroller the broken highway with pits after the steamroller Both should be lots of sliding. Prepping for the Bass The final ...
Intro Stage - Steam Roller
This page is a stub It has a name. Buster it in the head. Take a bunch of damage but not tooooo much damage.
Intro Stage - Bass
Bass is at the end of the intro stage. The confrontation is designed to end after either doing a lot of damage to Bass or when Mega Man takes damage and reaches low health. Given it is faster to take intentional damage from the many enemies in this stage befo...
Junk - Hundo Route Notes
This stage is best visited in 100% after Freeze Man. This is because acquiring the Letter for the Rush Super Adapter (the jetpack) requires freezing a lava pillar.
Weapon Notes
The Mega Buster The charge speed is kinda awful. Lemons out DPS it against bosses (though if you do have free time to charge, do it). Wild Coil (Spring) This weapon can be charged. Charged springs do more damage (perhaps obviously), but can also bounce high...