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Trilobyte - Robot Skip
In any%, you can skip the entire robot chase sequence. This requires Zero Fly (and as such will not work on Legacy Collection 2). It is very possible to soft lock while skipping the robot, forcing a reset. It is recommended to have a safety save here for mara...
Sunflower - How Grades Work
This stage is a series of training rooms, with small movement puzzle rooms in between. You are graded on your performance in the training rooms. The first training room is a number of kills during a set amount of time. The remaining rooms are timed - you must...
Sunflower - Encounter One
This is the timed encounter that sets your initial grade. There is no moving faster through this room. In any% your objective is to get the middle grade in this room. This requires a "Yellow" number of kills. It should start red at 0. It turns yellow at appr...
Jacob Stage
This is a classic Elevator fight stage. There are no other obstacles to worry about. Your two best friends in this stage are Zero's spin attack (Mantis), and Zero's slam attack (Gravity). The spin attack will clear most of the enemies. This includes the elev...
X8 Refights
The biggest change between refights and the stage encounters is you will have the option of using weakness attacks here. For most robots, this is slower, but a very effective backup strat. Notably Gigabolt is weak to Zero's normal melee attacks with Trilobyte...
Boss - Sigma 1
Sigma is weak to Zero's spin attack. Use it.
Sigma Palace - Screen 1
Sigma Palace - Vile
There is one final Vile encounter, and he uses his Ride Armor here. A three cycle fight is intended and simple, especially with ice, but you can defeat Vile in 2 cycles. With Zero use the triple slash to knock Vile off the Ride Armor hit him with enough ...
Sigma Palace - Sigma 2
Sigma teleports around and uses large attacks. This is a fight where the Shock Absorber is extremely useful to avoid knockback. He is weak to Sunflower's weapon, Shining Ray, and actually does not have many iframes after it. As such, this is X's time to shine...
Combo Priority
This page is a stub and needs more information Zero 3 has a combo system, wherein attacks have different priority associated with them. If an attack that caused invincibility frames is followed by an attack with a higher priority, then it will still damage th...
Elevator Midboss
Ostritch - Bike Jump
Gemini Man - Boss Fight
(Stub page) General Info Weak against snakes, but also gemini (his own weapon). Soft weakness (takes 2 damage instead of 1) to Shadow Blade. General Info There are two phases In the first phase, Gemini and his clone will shop and shoot when you shoot. Yo...
Route Information
Naturally your route depends on the category Any% - Beat the game (at the time of writing, this assumes All Stages) regardless of the number of items collected 100% - Beat the game collecting 8 Heart Tanks, 4 sub tanks, all 4 armor upgrades (boots, helmet,...
The Hadoken
The Hadoken is the secret upgrade only collectable under specific circumstances. It deals 32 damage to enemies, which happens to be the size of a boss's life meter. Requirements to Collect You must have 100% other than the Hadoken: All 8 heart tanks, one ...
Phantom Grab
Also Known As Magic Carpet Booty Grab Neymar's Magic Platform Phantom Carpet Boeing UFO Grab Ride 77747™ What Is This? In Mega Man X, if an item is collected off the Kwanger boomerang, during the same frame a new item enters the screen, the new item s...
Iceless
The so-called "Iceless" jump is most known as a method of collecting the heart tank in Boomer Kwanger's stage. It is sometimes also referred to as a 7 pixel jump, as it requires jumping the maximum distance away from the wall the game allows, to extend the jum...
Dash Lemons
A "dash lemon" refers to firing an uncharged buster shot while dashing. (Because the uncharged shots are small yellow ovals, like lemons). Dash lemons deal double damage to enemies including bosses. As such, it is an effective way of doing more damage without...
Slope Jumping
While mostly obviated by the dash, slope jumping is a thing that works across the game. If Mega Man is walking downhill, and you jump, you gain slight extra speed and height from the jump. This is primarily used in the Intro Highway and Chill Penguin's stage...
Route Information
Mega Man 1 All Stages has one route variation - Guts first or Cut first. The record run uses Cut first. Guts first is recommended for beginners, or anyone uncomfortable with the Early Magnet Beam zip. (This also means Guts first is all but required for any gl...