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Intro Stage - Bass
Bass is at the end of the intro stage. The confrontation is designed to end after either doing a lot of damage to Bass or when Mega Man takes damage and reaches low health. Given it is faster to take intentional damage from the many enemies in this stage befo...
Junk - Hundo Route Notes
This stage is best visited in 100% after Freeze Man. This is because acquiring the Letter for the Rush Super Adapter (the jetpack) requires freezing a lava pillar.
Boss - Shade Man
Any% Fight - Spring Enter the room with Spring equipped and preferably charged. Hit Shade Man only with fully charged springs (you can get a quick opening uncharged spring in, but it will not reduce the number of full charge springs needed). When Shade Man i...
Wily 4 - Refights
Teleporter Room Layout Freeze Slash Junk Cloud Spring Turbo Shade Burst Good Boy Skip? If you are planning on attempting Good Boy Skip, your odds improve if you are missing at least 1 HP after refights. Keep this in mind durin...
Boss - Turbo man
Turbo Man is weak to Noise Crush. The fight without it can be laggy and annoying, but the standard Noise Crush fight is simple with audio cues. There is also a quick kill for the main stage. Noise Crush Quick Kill As mentioned here - https://goodboyrush.net...
Cloud Man - Screen 1
Slide to the right and start charging. Use short hops to start sliding again quickly, and get past the stream of 4 purple birds before they can dive to you. Slide as far as you can off the ledges to get over the up/down enemies in the pits, otherwise the jump...
Cloud Man - Screen 2
Charge the buster. Slide jump going right off the ladder's platform. Full jump then hesitate before sliding to get under the robot. Full jump off the edge of THAT platform, then release the charge shot at the birds. Remember to continue slide jumping as late ...
Cloud Screen 4 - Invisible Platforms
Opening If you made it snow in the stage with freeze cracker, you can see these platforms covered in snow. This is obviously not possible in Cloud first but might be useful for learning the platform layout or in a hundo run with Cloud third. Shoot as you ent...
Cloud Man - Screens 5 and 6
Screen 5 Screen 5 is a Sniper Joe and ladders. have a charge shot ready coming onto the screen, jump up to blast him when you can, and continue. (Optionally damage boost through if you have high health). Screen 6 Shoot the enemy in specifically the head fro...
Cloud Man - Final Screen 7
Screen Start Come on to the screen with a full charge. Jump up the first two ledges, but release the shot just before landing (you need some elevation). Immediately slide to spawn the bird and destroy its egg. Get raedy to kill the next bird that spawns at t...
Junk - Screens 1, 2, and the Elevator
This stage heavily utilizes the Thunder Strike. This is also Junk Man's weakness, so make sure you save enough for the boss. Screen 1 Quick Swap to Thunder Strike. Slide, jump, and shoot/zap the first flying enemy. Jump the pit and slide off the ledge, then...
Junk Scren 4 and 5 - The Hundo Split
This is the checkpoint screen Screen 4 Still with Thunder strike on, shoot slide and go right. Hop up to the ledge and continue going right as fast as you can (Don't slide into the lava). The initial thunderbold should strike a bug on the ground across the l...
Junk Screen 6 - Vertical Room
Start the Power At the start of the screen, there is a innocuous looking machine in the background. Powering it causes the platforms to move, but importantly, the side you shoot it determines which way the platforms move. You MUST shoot it to collect Rush Je...
Junk - Screen ,8,9 - Trash Snakes
Safe Strat (Both Screens) The safe strat through this room that doesn't lose too much time is Rush Jet. Pause, switch to Jet, and summon Rush at the top platform level. Move far enough down to not bonk Mega Man's head on the ceiling magnets, and proceed. Don...
Boss - Junk Man
junk Man has some long annoying patterns. If you let him get into them, he can generate lag and have long invincibility. Fortunately, he also has a huge flinch animation to Thunder strike, which can trivialize the fight. You should always enter this room with...
Freeze Screens 1 and 2
Screen 1 Quick swap to T Strike, slide right. Use T-Strike on the walker enemy as you jump and slide up the stairs. Slide into the bear to D-boost, slide through it and full jump from the far right edge into the screen transition while holding up+right. Scr...
Freeze - Screen 4, 5, 6
Screen 4 - Long Icicle Screen Switch to buster and begin charging. Slide right until you reach the spike gap. Jump the first set of spikes. Wait for the next icicle dropper to be in position, then either jump across the icicle as intended, or try to d-boost...
Freeze Screens 7, 8 - Rush Search
Do We Get Rush Search? Any% can collect Rush Search for a chance at getting the "Good Boy Skip", you must acquire Rush Search. You can do that best on this screen for any% (technically you could get Auto's Super Bolt and buy it, but that is...slow...and expen...
Freeze Screen 9 - Penguin Sleds
Hundo Runners - The Exit Module is at the end of this screen before the Boss Gate Screen 9 Have T. Strike equipped. This long screen has 3 Penguin sled enemies. Most of your time is just slide jumping but you want to fire T. Strike at the right moments to t...
Boss - Freeze Man
Freeze Man is 3rd in traditional Any% and 1st in 100% routing. Freeze Man's Pattern Freeze Man typically walks back and forth between these steps. Freeze makes a small hop on being damaged, Freeze jumps over you and shoots down. This freezes the floor, s...