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Terra (Earth)
Terra's arena is lined with blocks usable with Uranus's Deep Digger. Pattern Info Terra has 3 actions If Mega Man gets to the center 2 blocks of the screen, Terra will jump away and teleport. This loses time and should be avoided. Terr can otherwise either...
Space Flight
This stage is a side scrolling space shooter in a Space Modified Rush Marine. It is largely an auto-scroller. Controls Obviously the Directional pad gives you four directional movement, and B fires lemons. You can also hold B to fire a traditional Mega Buste...
Wily Star - Enker section
Platforming The beginning section has several unmasked "Joes". Pluto Dash through them as able, but do NOT use your last Pluto ammo At the end of the screen, across the pit leading to the lower section, are Uranus blocks you can jump on, in front of Pluto bl...
Wily Star - Quint Section
The Drop Fall straight down on the left third of the screen. There was some "hidden" rooms on the edges but none are required or overly useful. Keep in mind the right edge of the screen always has spikes at the end of these falls. Weapon Refills There are t...
Wily Star - Punk Section
The Drop This drop is uneventful. Stay on the left. Falling Platforms You must have Pluto Ammo at the end of this screen - farm it from birds if absolutely necessary. The first screen has several birds and a nest. You can use a short Pluto Break Dash early...
Wily Star - Balade Section
The Drop This is the move involved drop. Make a small hop off the starting ledge and hold right. On the second screen, this should let you fall through quickly. (more notes to be added) Horizontal Section Use Pluto Lemons to shoot the Mets and dash th...
Wily Star - Refights
Weapon Equipping Synergy This teleporter room is generally done top left, down to the bottom, ending with bottom right, top right, middle right. There are 3 weapon considerations for the route. You could enter with Venus equipped from Balade. Unfortunately...
Wily Star - Sunstar
This fight is 3 phases. Sunstar takes 1 damage from all hits (even Jupiter, though 1 shot can hit him twice). As such, we recommend using Pluto lemons so you can weave break dashes in to dodge attacks. Phase 1 Sunstar will fire a large laser then dash across...
Pluto - Health Routing
There are 3 "tanks" you need to pass in this stage. Taking damage from them is 8 HP each (3x8=24), and you only have 19 HP. Keep this in mind as you go through the stage and decide for your skill level how to proceed. The second tank has a falling beam that ...
Drop Tables
Taken from work in discord posted by PJ - Drop tables for enemies, Eddie, and Proto Man. The enemy type, stage, and location of Eddie and Proto Man, all do not affect these tables. What Affects Drops One of the values that is used to determine item drops is si...
The Mega Arm
Mega Man's charge shot is replaced by firing his entire fist. Charge Shots A "half charge" is about 30-69 frames of holding B. A full charge is then 70+ frames. Half charges deal 2 damage, full charges 3. The fist after that returns to Mega Man, and the behavi...
Wily Star - Wily Machine
The intended strategy for this boss is to push the time bombs against the body with buster, letting the explosions damage it. It takes 7 bombs. The bombs may jump back and forth over Mega Man. This is not the speedrun strat. Wily 2 Skip For unknown reasons, ki...
Pluto - Midboss Strats
The Pluto midboss is a drilling machine that con only be damage on its "non-drill" side. Tango Strat WALK INTO THE SCREEN TRANSITION. The initial slide depends on the positioning of walking in, not jumping in. (Sliding might be okay too). Equip Tango and hold ...