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146 total results found

Storm Eagle

Mega Man X

game
Mega Man X
stage

Cut Man

Mega Man 1

Cut Man is early in the route since the nature of his stage does not give opportunities to save time with other weapons. He is also Elec's weakness, and we want to visit Elec soon for Magnet Beam, but the Elec Buster fight is a pain.

game
Mega Man
stage

Cloud Man

Mega Man 7

game
Mega Man 7
stage

Burst Man

Mega Man 7

bomb bomber bombest

game
Mega Man 7
stage

Intro Stage

Mega Man 7

game
Mega Man 7
stage
intro

Wily 1

Mega Man 7

game
Mega Man 7
stage
castle

Wily 3

Mega Man 7

game
Mega Man 7
stage
castle

Tengu Part 1 - General Tips

Mega Man 8 Tengu Man

Mind the wind at your back. Going left against the wind is difficult. Ball jumping while facing left at the end of the bubble climb is near impossible. The first bolt in the stage is technically slower than others, but it's the fastest bolt not collected in a...

game
mega man 8
stage

Tengu - Rush Jet

Mega Man 8 Tengu Man

General Jet Tips With the exception of the mid boss, these are auto scroller sections. Nothing you do (such as enemy kill times, again except the mid boss) makes things faster or slower. In the first half, Flash Grenade explosions "zoom off screen." In the s...

game
mega man 8
stage

Tengu Part 2 - General Tips

Mega Man 8 Tengu Man

You stayed in the bottom right after getting the bolt before getting off rush jet, right? This actually saves a small amount of time. Bubble Climb 2 The second half's bubble climb requires a little finesse but can be done damageless. Go to the right a slight...

game
mega man 8
stage

Clown Part 1 - General Tips

Mega Man 8 Clown Man

The first half of Clown Man's stage has 1 bolt not collected in any%, and a mid boss. First Three Screens Summon Rush Bike immediately. This lets Rush Bike travel on the second screen, where Mega Man automatically walks to fall into the rest of the stage, sa...

game
mega man 8
stage

Clown Part 2 - General Tips

Mega Man 8 Clown Man

There are 4 bolts in part 2. One is collected in any% (and is harder to avoid collecting than to collect it). One hard requires a revisit, however 2 are routed into the 40 Bolts revisit. Note that the final screen Clown Climb is on the following page of this ...

game
mega man 8
stage

Aqua - Part 2

Mega Man 8 Aqua Man

For 40 Bolts, and intentional Game Over is used for optimal bolt gathering. There is a branching path with a checkpoint, each paths with a bolt.  First Three Screens Use Grenades and the buster as needed to pass the snails on the first screens. For 40 Bolts...

game
mega man 8
stage

Pharaoh - First Screens

Mega Man 4 Pharoah Man

For the two routes (Pharoah First or Bright First), there are two strategies for this screen. For either one, note that Mega Man might sink slightly between slides if your timing is not perfect. Expect to have a small hop every 3 to 5 slides. Bright First T...

game
Mega Man 4
stage

Pharoah - Checkpoint Screen

Mega Man 4 Pharoah Man

Note - this is also where you respawn after collecting Balloon. Spike Platforms The platforms fire shots in each direction until you jump on them, then float across the spikes. This makes the section somewhat auto-scroller-like, however you can save a small ...

game
Mega Man 4
stage

Pharoah - Last Screen

Mega Man 4 Pharoah Man

Like the checkpoint screen, you want to land on platforms as soon as possible to prevent shots, however this is not always possible. Mummy heads can fly forward at 3 angles, straight ahead, or high or low at about 30 degrees. Keep this in mind as you approach...

game
Mega Man 4
stage

Bright Screens 2 - 4

Mega Man 4 Bright Man

Screen 2 - Grasshoppers The second screen of Bright Man features Grasshoppers. They can jump at two speeds - fast needing 2 jumps before they turn around, or slow requiring 3 jumps. On the slow pattern for the second grasshopper, you can make an early jump t...

game
Mega Man 4
stage

Bright Checkpoint Screen - Grasshoppers

Mega Man 4 Bright Man

The checkpoint screen of Bright is the infamous grasshopper screen. There are two strats through here. There is a ladder going down to a side room with an E-Tank. This is completely ignored in the speedrun. Normal - No Balloons Switch to Pharaoh Shot at thi...

game
Mega Man 4
stage

Bright Man - Last Long Screen

Mega Man 4 Bright Man

The last screen has a set of swooping platforms. It is likely to be played in the dark, as it is full of the enemies that turn off the lights. The Enemies The first enemy is a tight shot. Angle up with Pharaoh, or use a charged shot to hit it. Other enemies...

game
Mega Man 4
stage

Screens 1 and 2 - Wily Archive 1

Mega Man 10 Wily 1

Rain Screen Manip As mentioned in RNG Manipulation - moving the same way through a screen to the frame, and killing the same number of enemies, results in the same RNG value. Movement through the rain screen (holding A to jump at beam in) and not stopping res...

game
Mega Man 10
stage
boss

Ring Half 2

Mega Man 4 Ring Man

Technically the Second Hippo is the screen before the checkpoint. See notes on Hippo one, and pass this screen in roughly the same fashion. There are two long screens (with a short screen thrown in) to end the stage. Main Strat - Use Pharaoh Checkpoint Scre...

game
Mega Man 4
stage

Dust Man - The Rest

Mega Man 4 Dust Man

After the crusher screen, if you are not already using Ring, switch to Ring. The gumball machine takes 4 hits from Ring. While a well placed Ring will hit it 3 times instead of 2, you need to fire two anyway. The Met on the spike screen can be killed (3 shot...

game
Mega Man 4
stage

Screens 1-3

Mega Man 4 Wily 2

The first three screens are mostly sliding and jumping as fast as possible. Keep in mind the distance Mega Man is from the spikes when sliding though. It is possible to slide into the spikes before the first ladder if you slide too far On screens 2 and 3,...

game
Mega Man 4
stage
castle

Bright Man - Screen 1

Mega Man 4 Bright Man

Whether first or second, the first section (nay, the whole first half) of Bright Man's stage is the same Movement on this screen is fairly precise, and the timing of kills matters to avoid the lights going out at the wrong time. For example, the first shot...

game
Mega Man 4
stage

Escaroo Snail Midbosses

Mega Man 4 Toad Man

Use Bright BEFORE the snail fully forms, then jump through the hitbox. On the first Escaroo, this is trivial. On the second Escaroo, if you take a death, the second time you enter the screen, there is a frame perfect soft lock if you Flash/use Bright on the f...

game
Mega Man 4
stage

Toad - Last Long Screen

Mega Man 4 Toad Man

Use Bright, and slide as much as possible. Remember you cannot jump out of a slide underwater Shooting the last two fish prevents them from jumping out of the water when the flash ends. This is both convenient and reduces lag. If they miss, just continue. Ju...

game
Mega Man 4
stage

The Climb

Mega Man 4 Ring Man

The first section of Ring Man's stage goes up. These strats largely depend on having balloon. If you do not and are still playing (presumably a no reset scenario), Bright is the ultimate backup for all things MM4. Screen 1 As soon as Mega Man teleports in, p...

game
Mega Man 4
stage