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Boss - Junk Man
junk Man has some long annoying patterns. If you let him get into them, he can generate lag and have long invincibility. Fortunately, he also has a huge flinch animation to Thunder strike, which can trivialize the fight. You should always enter this room with...
Boss - Freeze Man
Freeze Man is 3rd in traditional Any% and 1st in 100% routing. Freeze Man's Pattern Freeze Man typically walks back and forth between these steps. Freeze makes a small hop on being damaged, Freeze jumps over you and shoots down. This freezes the floor, s...
Jacob Boss - Vile
Vile has the same attacks here as he has for most of the game, with an added Super / Desperation attack. That and you can actually see his life meter. As with all Vile encounters, he is weak against Ice, but use of Zero's D-Glaive or X's improved half charges...
Boss - Spring Man
Spring Man is weak to Slash Claw. Standard Fight Immediately slide in and attack Spring Man with Slash Claw. This stuns Spring Man with a long set of iFrames and resets his attack sequence. Spring Man will jump to the center of the room, then jump straigh...
Wily Star - Wily Machine
The intended strategy for this boss is to push the time bombs against the body with buster, letting the explosions damage it. It takes 7 bombs. The bombs may jump back and forth over Mega Man. This is not the speedrun strat. Wily 2 Skip For unknown reasons, ki...
Boss - Neptune
Damage Table tbd attack Damage Neptune Contact Damage Salt Water (large) Salt Water (drop) Ceiling droplet Attack Pattern Neptune will take several hops towards the player, mixing both jumps or low jumps. You can slide under them. It is recom...