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Intro Stage
Note - X Armor part is in section 3
Gigavolt
the really bad bike stage in the city
Shadow Mantis
Note - to get Zero's D. Glaive, a key part of the Zero route, you need to use Zero and Axl for this stage, (at any point) AFTER Gigavolt.
Gravity Antonion
Bamboo Pandimonium
Burn Rooster
Trilobyte
Yeti
Sunflower
Jacob Elevator
X8 Refight Stage
Sigma Moon Palace
MrCab's Youtube Walkthrough
This is an outdated any% guide from 2015, however much of the information is still useful for beginners. https://www.youtube.com/watch?v=hdcikNZqSXA&list=PLBWX5b2ZflulM-7Buo0gH7K4NG6vJ_XYC
Zero Fly
This only works on the original 2004(?) PC release, and the original PS2 release. It was patched for Legacy Collection 2, along with the shop's money underflow. If you are holding Up when you press down (including any left-or-right diagonal), Zero will fly up...
Boss Invincibility Periods
Mavericks in Mega Man X8 typically follow a few common rules They enter invincibility frames every 8 HP of damage. After the 2nd and 5th sets (at around 16 and 40 HP of damage), they advance to the next phase. Between phases 2 and 3, there is an extended ...
Route Information
This information applies to New Game Runs. Character Choice There are two general character concepts to the routes. Zero Route The main principle of the Zero route is acquiring the Glaive and Zero Fly as soon as possible. The glaive makes it very easy to s...
Vile Locations
Most stages have at least one room with a required challenge. One of those rooms is potentially a Vile fight room. Since these rooms vary in length for whatever lies within, and most bosses are defeated using base character attacks and not weakness weapons, t...
Speedrun Item Locations
In case you're looking for them. Sub Tank (Life Tank) The sub tank in Sunflower's stage is the one that's "in the way". You can get it by missing one "A Rank" in the stage and getting the large metal at the end. This comes as a Rare Metal - you have to buy ...
Intro - Crab 1
The first section of the intro stage is easily handled with dash jumps and X full charges. When you get to the crab boss, keep in mind you can use both the dedicated buster and special weapon button to fire buster shots (assuming you have no weapons equipped)...
Intro - Crab 2
X should leave after the first crab encounter, leaving you in control of Axl. Unlike X7, hovering with Axl requires pressing jump again. Use Axl's hover to cross the first large gap. Beware the enemy near the end of the section before the door if the little ...
Intro - Part 3
X's armor capsule is in this section before the door, under The Bee. It can only be acquired in the revisit. This capsule is part of X's speed route, but not needed for "The Zero Route" Axl leaves. Dash and jump with Zero.
Gigavolt - The Chase
This entire stage is just a chase after the boss. You have to shoot Gigavolt enough to trigger the boss fight. You do have a time limit - if you don't get him within 2 "laps", you take a death. Going up and over the very tall building is a good marker for the...
Boss - Gigavolt
"Cheese and friiiiiiiiiiiiiies!!!" Attack Patterns A short range lightning burst An arc of movement producing small jellyfish Releasing jellyfish atop the screen. Super Attack - Lightning look for the spots on the floor where there are no sparks, and...
X8 Weakness Order
While neither route focuses on weaknesses, it's valuable to know the weaknesses as a backup. Most Mavericks are stunned for prolong periods by their weakness, making it a valuable backup strat when using X if Zero is unavailable. Weakness Loop Gigabolt (g...
Rooster Vertical Shaft 1
Burn Rooster's stage has 3 vertical shaft autoscrollers. The first one if the easiest, as it can be passed by Zero flying into the top left corner.
Encounter Room 1
Both encounter rooms are the same...unless you routed Vile into the second room. Both involve destroying a small swarm of enemies jumping out of the furnace. They are all defeated by Zero flying up against the ceiling with the D. Glaive
Rooster - Spike Room
The middle room of the stage is in the running for worst room in the game.
Encounter Room 2 - Vile
If you are not fighting Vile, use the same tactic as Encounter Room 1.
Rooster - Vertical Shaft 2
You cannot fly in the corner of this shaft to bypass it. Be mindful of your air dashes and double jumps.
Boss - Burn Rooster
Burn Rooster has seemingly random movements and can do a lot of damage. it is recommended to have Zero survive this fight, as his double jump is useful for the escape. Phase 1 The floor is flat, making this the simplest phase. The Rooster jumps around a lo...
Rooster Escape
The stage is not over after the boss fight. The escape sequence is fairly simple after memorizing it, and has no enemies, but the lava is deadly. It's worth practicing this with both Zero and a second character so you know how to handle it with double jumps...
Trilobyte - Robot Skip
In any%, you can skip the entire robot chase sequence. This requires Zero Fly (and as such will not work on Legacy Collection 2). It is very possible to soft lock while skipping the robot, forcing a reset. It is recommended to have a safety save here for mara...