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Wily 3
I can't believe it was Wily all along
Dynamo Man
Ice Wall Jumping
With proper timing, you can jump, create an ice wall, land on the created ice wall, and jump again. This is used in a variety of places across the speedrun, so it is a vital piece of tech. Screens can still be completed without it, but you will lose significan...
The Counter Attacker
The little flame item in the shop is "The counter attacker." This item makes all attacks do 2 extra damage whenever Mega Man is under 8 HP. Beyond the obvious but annoying method of counting tiny bars on the screen, you can tell if your character is under 8 H...
Joka's Tutorial
This tutorial predates many of the 2021 Year of Rockman & Forte improvements, but is a valuable resource https://www.youtube.com/playlist?list=PL2KajNgxRdOT_-A3BzUEJlercfWaUzwgu
All About Zipping
Most zipping in this game requires getting pushed into a wall by Ice Wall, then directing Mega Man up or down with Lightning or jumping. Getting Into The Wall At a high level, to get pushed into a wall, you jump, use Ice Wall, then move Mega Man into the ice...
Wily Machine & Capsule
Attack Pattern The Rockman & Forte Wily Machine has a fairly basic manipulable pattern. If you go under it, the machine stops what its doing and stomps the ground after a second, giving you time to slide or dash away. If you wait too long, it will shoot two m...
Astro Man RMF - Button Puzzle Skips
You can skip the button puzzles with ice wall and good timing. The second puzzle is easier to skip than the first. The basic idea for both is to position Mega Man's hand properly. The background is conveniently many small squares, so position Mega Man about 3...
Astro - Vertical Screen Zip
Notes from Discord https://youtu.be/K_fTprCnqZA?si=plhPHfilcY-GKPIA According to Werking, there is a zip that sometimes mysteriously "just kills you". This can be prevented by tapping left after the menu if you don't hear the Spike Guard sound. Comparison V...
GBA Version Differences
There is a Game Boy Advance release of the game, "Mega Man & Bass". The screen size is smaller, as it is for most GBA ports of SNES games. There is less vertical space visible, though it is still active. The music is...worse More relevant to speedruns, ...