Dust Man - Crusher Room
The screen after Eddie and the Checkpoint is a crusher room. Strategies for this room tend to be cycle based.
This room in particular is covered by Chelney's tutorial videos.
Note you should switch to the desired weapon in the checkpoint room.
Fastest Strat - Ring
ClimbTwo thethings ladder,to slidekeep right.in Firemind aabout ringthis (kills the met), slide again.strat
Full
- Jumping
against the pile of trash, and at the very top of the jump, fire ring. Jump again, sowhen the ring flieshorizontallyback causes the ring to snap back to MegaMan.ManThishorizontally,shoulddestroyingclearathesecondtop two layersrow of blocks as the crusher rises and falls. - The last shoot-slide, made just as the crusher is about
4toblocksgetdeep.Mega Man, is safer than it looks (but not by much). Mega Man's sliding hitbox is tiny, and Mega Man's knees work in this game (he has a few frames after the ceiling touches him before exploding, unlike Mega Man 5).
Buster Strats
Climb the ladder with a full charge. Slide once towards the met, and when it is vulnerable release the charge shot. This will destroy a lot of blocks.
Dust Zip
There is a zip in this section, however it is slower than the optimal Ring Strat.