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Dust Man - Crusher Room

The screen after Eddie and the Checkpoint is a crusher room. Strategies for this room tend to be cycle based.

This room in particular is covered by Chelney's tutorial videos.

Note you should switch to the desired weapon in the checkpoint room.

Fastest Strat - Ring

ClimbTwo thethings ladder,to slidekeep right.in Firemind aabout ringthis (kills the met), slide again.strat

Full

    Jump
  1. Jumping against the pile of trash, and at the very top of the jump, fire ring. Jump again, sowhen the ring flies horizontallyback causes the ring to snap back to Mega Man.Man Thishorizontally, shoulddestroying cleara thesecond top two layersrow of blocks as the crusher rises and falls.
  2. The last shoot-slide, made just as the crusher is about 4to blocksget deep.Mega Man, is safer than it looks (but not by much). Mega Man's sliding hitbox is tiny, and Mega Man's knees work in this game (he has a few frames after the ceiling touches him before exploding, unlike Mega Man 5).

Dust-crusher-ring.gif

Buster Strats

Climb the ladder with a full charge. Slide once towards the met, and when it is vulnerable release the charge shot. This will destroy a lot of blocks.

Dust Zip

There is a zip in this section, however it is slower than the optimal Ring Strat.