Skip to main content

First Half

CossakCossack 3 is an autoscroller, so there isn't much to explain that isn't in the videos. There are a few notes though.

First, very simply, the screen does not begin scrolling until you move to the right past the spawn point. (?)

Lag reduction strats

The only realOne thing to note, is to shoot the 4 turrets when they spawn to avoid lag-generating bullets. After the destroying the fourth turret, you can switch to a weapon to refill, and then (if necessary) to Ring before the next screen.

OnTo be optimal, you want to kill the screenturrets betweenas soon as possible. You can sort of light mash to make it easier

Turret 1

Turret 2

Turret 3

You can reduce lag even further by standing still until the long2 screens,spark use Ring to destroy the sawsballs on the platforms,left botside despawns

While possible, you could avoid killing the Turret for its effectiveness and very low ammo usage.

On Weapon Refills

The current WR route only collects a weaponthe drop foron Ringtop, inbut theyou firstdon't half.gain Noteany theadvantage WRdoing routeso isas extremelyyou tightshould be fine on ammo usage,for rightfullymost soweapons. since

collecting

Turret ammo4

Refill

Switch to Ring Boomerang and pausingpickup tothis switchrefill. weapons to refill different weapons takes several seconds.

If you aredidnt missed any Ring shots on Mothraya in Cossack 1. You can skip this drop and pick the one later in the second half, you'll save a few frames of weapon refills. 

Jumbig

You'll find a jumbig at the end of this room. People usually tend to stand of the far right edge of the cloud as a visual cue for the slide.

You then need to react to when he jumps. You'll be fine if he jumps high, however low jump can be a bit tricky to time, not lookinga forhuge deal if you miss it, but you'll loose a WR,bit collectingas you wont able to grab the firstladder refillas withearly Dustas equippedpossible

makes
Low sense.jump Justexample
remember this takes time.