Skip to main content

Screen 4 - Long Met Screen

One of the most difficult screens in the game to execute properly.

We will go through various ways to clear this screen without taking any damage. For all the strats the beginning will be the exact sames. 3 regular slides, bullet slide, then slide. This is rawafter slidingthis that the variances are starting 

First half

Safe way - Jump shot then jump land

The timing to get the top Mets in one jump is really tight. You can easily clear it by jumping earlier

If possible you wanna avoid bonking the wall for a minimal timeloss like shown in the GIF

Hard way - Jump shot landing

You need to shot relatively early but you also need to do jump quite late to be able to land on the top ledge, making the window really tight. 

To be able to do this fairly consistently, you actually need to delay the slide out of the tunnel

You can walk then slide

You can jump then slide

Various other stuff probably works here, feel free to experiment on whatever you like better or simply works for you

Don't feel discouraged if you miss this, it is quite tight especially for new runners

Second Half

You can easily take care of the following Met with an A + B make to starting charging right after to prepare for the other Met coming

Regular way

As you kill the 2nd Met, prepare a charge, walk until reach the last stair then slide and timingrelease shots. Keep in mind the low met that receives the charge shot is a spinning Met that requires 3 hits. Ifas you are slowon itthe willsame Y position as the Met.

Harder way - World Record way

As you kill the 1st Met, you can very quickly fire a bulletsecond shot, that way you can start charging ever so slightly earlier allowing you to cut the walk and add the slides that were missing

Final part

The last part follows the same type of jump shoot timing as the first jump shot you have to do.

You can apply the same method. Either double jump to kill the Met

To be able to jump shot in one go, you can make it "easier" with a very small ledge jump slide, right here 

That way you'll land quicker on the next ledge making it jump in one a lot more doable.

This slide isnt required, you can still make it without it, but the window will be ever so slightly worse which can make the difference in consistency

 

Full room examples

Now that you know all the possible shenanigans you can perform, here's a few examples of relatively 

Safe strats - beginner friendly

Intermediate/Advanced strats

Notice that you need to eitherslightly jumpdeviate over or takefrom the hit.left wall to avoid the bullets, unlike the safe strat

WR strats

This is essentially the same, except with the extra met shot added in

mm4-wily1-screen4.gif

Fastest Room Time

Executed in 10'45 by Chelney