Maverick Parts
After defeating mavericks with a level of at least 8, Alia will ask if you want Life+ or Weapon Energy+. That + is a part that can be equipped, and the part you get depends both on the Maverick defeated, and the Life/Energy choice.
Many of these are currently documented at the Mega Man Home Page - https://mmhp.net/GameHints/MMX5.html#Items
All Stages Route Parts
- Bat -
noneLife- The Anti-Virus options are not useful in
SA,alifespeedrun,otherwiseso take the HP
- The Anti-Virus options are not useful in
- Mattrex - Life
- Again, neither part is particularly useful.
- You should be here early enough there is no part anyway
- Grizzly - Energy (Hyper Dash)
- Whale - Life
- Weapon+ grants the Energy Saver
- Axle Rose - Energy (Z-Saber+)
- Izzy Firefly - Life
(for- For the HP. Energy gives shot eraser for
Zero)Zero
- For the HP. Energy gives shot eraser for
- Squid
-- Life if you play the last stages as X
- Energy
(grants SaberExtend)Extend for Zero but is not available until the final stages
- Life if you play the last stages as X
- Pegasus - Life
- this part will never be built if you do it next to last, but this creates the Jumper part
Time Until Part is Crafted
After selecting a part, it takes 2 in-game-hours (so 2 selected stages) to be created. This Includes Dynamo encounters and Zero/Sigma stages. This is why the optimal route for All Stages defeats Grizzly for the Hyper Dasher second, then uses Dynamo and the autoscrolling Duff McWhalen to have the Dashing part crafted.
What controls a Maverick's Level?
- Rank
(GA)increases a maverick level. The route assumes GA before fighting Grizzly - Hours left until impact
- Does not affect Level after the colony is destroyed (such as by using The
Manip)Manip immediately)
- Does not affect Level after the colony is destroyed (such as by using The