Weapon Experience
This game has a weapon experience system. You start the game unable to do a triple slash or fire a full charge buster shot, or apply elemental chip effects to those weapons.
Weapons gain experience through attacking enemies, so the more you use one the faster you can gain these effects. There are a few grind spots if you want to grind it out, but those take time.
Weapon values filled in by Mrcab in a very not scientific attempt to measure things. More info is welcome
Z-Saber
Numbers generated with standing single slashes at the purple pillars, then doubling the result for two hits per slash
Level Chart
Level | XP needed | Effect |
1 (Start) | 0 | Single sword slash. Normal jump slash. No elemental effects |
2 | 30 | 2 standing slash combo |
3 | 150 | 3 standing slash combo |
4 | 550 | Can Charge saber attack and apply elemental chip damage |
5 | > 1600? | "Quick Charge" (for saber) |
6 | Jump Spin Slash | |
7 | Dashing Attack |
XP Chart
Attack | XP Gained |
Normal Combo | |
Jump Slash | |
Charge Slash | |
Z-Buster
Number generated by shooting first rolling enemy at start of Aztec Falcon mission with lemons
Level Chart
Level | XP Needed | Benefit |
1 | 0 | 3 lemons, half charge but no full charge. No elemental benefits |
2 | 190 | 4th lemon on screen |
3 | 350 | Full charge. Applies elemental effects |
4 | 1150 | Quick Charge (for Buster) |
Triple Rod
Level | XP Needed | Benefit |
1 | 0 | Standing stabs in 7 directions, areal down stab |
2 | Press attack again to extend the rod and stab a second time. Combo pierces ifames | |
3 | Extends rod and combo to a third hit |
Shield Boomerang
Level | XP Needed | Benefit |
1 | Block shots. Charge to throw shield. | |