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Scaraovich Stage - Ice Glitch
Play this stage with Falcon-Armor X, after acquiring Wolfgang and Mijinion's weapons There is a glitch involving Wolfgang's Ice weapon with X that lets you skip the entire stage. With some practice, you should be able to get this very consistently. The bigges...
Turtloid - First Visit - Nightmare
Acid Rain In Any% All Stages you want to visit Turtloid first to get Zero. Not only does this stage let you do that, but this area contains two upgrades that aid the speedrun. The nightmare area is a 2x6 section of acid rain, similar to the last section of t...
Boss - Rainy Turtloid
Zero The strat involves Guard Shell and the Saber Dash Cancel. Damaging Turtloid requires destroying the green gems on his shell. The Guard Shell glitch with jump slashes will make short work of it. Once vulnerable, use dashes and slashes. Win.
Guard Shell is Glitchy
I'm probably typing this wrong but it's gotta get written down - Cab With Guard Shell out, Zero hits much more often with his saber (as in multiple times in one jump slash). This is useful to get through many stages slightly faster than usual. The robot co...
Gate 1 - First Climb
Stage Intro Your movement is simply to dash-jump to the chasm holding Gate's lair. You need to mash through 3 Alia text boxes along the way. The Climb You are immediately met with a ton of spikes guarding walls. For the very first one, the screen snaps to t...
Gate 1 - Ice Slopes through Fire Room
Trigger Invincibility Glitch Use the ice slopes to trigger Zero's invincibility glitch. Other than that, make sane climbing and traveling decisions (also mind the pits). Try not to destroy enemies (if you are invincible) since hits freeze the game for frame...
Gate 2 - The Totem Despawn
First Levels As it was explained in the X6 discord channel, I just remember you want to stay low, jumping causes the situation you don't want" (credit to JohnyGo) Your objective in this room is to not fight any of the Totems the game puts in your path. To do...
Good Boy Skip
It is possible to skip the first phase of the Wily fight through Rush Search breaking you out of the cutscene. To break out the cutscene you need to get a drop that fills one of Mega Man's energy meters. Rush Search itself will get you missing weapon energy, ...
Route Information
All Stages This is largely incomplete information at this time after a brief conversation in The Practice Room in 2025. The route for X5 All stages primarily focuses on defeating mavericks with a high grade to give parts. These parts then take time to craft,...
The Enigma Manip
The enigma manipulation refers to guaranteeing the Enigma Cannon shot at the space colony successfully destroys it, unlocking the final stages with Zero still a playable character. Normally, even if you defeat all 8 mavericks, there is a small chance the colo...
Maverick Parts
After defeating mavericks with a level of at least 8, Alia will ask if you want Life+ or Weapon Energy+. That + is a part that can be equipped, and the part you get depends both on the Maverick defeated, and the Life/Energy choice. Many of these are currently...
Dash Jumping
In the Playstation 1 Mega Man X games, you do not need to re-press dash to jump fast. You can hold the jump button and "just jump". This saves the start-up time to begin a dash before jumping.
Saber Dash Cancel
Zero's most effective damage technique(s) involve slashing, then dashing to interrupt the combo, then slashing again. The first 2 hits of Zero's triple slash do not give bosses invincibility frames, allowing you to do this over and over again. It is a small a...
Heat Man Screen 3 - Part 1
Zipping Do not drop off the ladder when entering screen 3. You can hold down in the screen transition to grab the ladder if you press A to drop down the ladder. (You can also set up the zip from the floor, but it takes several more seconds.) There is a very ...
Heat Man Screen 3 - Part 2
This covers the long disappearing block portion of Heat Man's stage. With Item 2 If you are playing Zipless, or did Air second, you will have item 2. Walk along the bottom up to the lava, then use item 2. Depending on how much energy remains, you may need to...
Ranking System
Akiteru's Pastebin https://pastebin.com/cnvAww69 Mega Man X5 ranking system documentation by Akiteru Done on USA version POINTS TIERS STAGE TIME: less than 1'00"00 - 8 points less than 2'00"00 - 4 points less than 5'00"00 - 2 points 5'00"00 or...
Kraken - Wall Skip
Late in Kraken's stage is a section with two of the colored gate switches over spikes. The speedrun can be seen skipping this through the wall using an invincibility trick. This requires damage boosting. Get on the right edge of the moving platform As soon...
Dynamo
Dynamo attacks twice in runs that play enough maverick stages - after 2 mavericks, and after 6. While Dynamo has a higher level and more attacks in the second encounter, he is trivially defeated by Zero in both instances. Fights with Zero Assuming a run thro...
Heat Man Screen 1
Most of this screen is trivial - hold right and shoot enemies. The Item 3 Throw Section Switch to item 3 after walking off the high platform. Pause and switch to item 3 here - pausing itself (even without switching weapons) resets the falling speed so you re...
Versions
Regions The US and Japanese releases of this game play exactly the same, and both are accepted for runs. Text on the Japanese cart takes approximately 0:28 seconds longer than the US version. Much of this is locked in stone, such as the passageway before Dar...