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Burst Screen 11, 12 - Floaty Bubbles
Screen 11 - The Bubbles For hundo runners - the Rush Super Adapter cirbuit board is relatively early on this screen. The rising and falling water here is still on cycles from all the way back when you defeated the crab midboss. Depending on your movement to ...
Slash Screen 6 - Frogs and maybe Beat
Frogs Shoot slide frogs, jump (and shoot) when needed. Get to the next screen Beat Beat is entirely optional for any% and a recommended skip. Beat is REQUIRED for 100% Use scorch wheel while touching the leaves of the trees. One of the last trees will reve...
Slash Screen 7 - Eggs
Slide through as much of the screen as possible, including sliding through 3 of the 4 eggs. Only the 3 egg gets avoided entirely at optimal pace.
Spring Man
Boyoyon Paradise
Spring Screen 1 & 2
Screen 1 Is just an intro just slide to the left and move on Screen 2 A lot of early Spring is a choice between using Junk to progress at the cost of lag, or using other weapons that are faster but potentially needing aim.
Jacob Boss - Vile
Vile has the same attacks here as he has for most of the game, with an added Super / Desperation attack. That and you can actually see his life meter. As with all Vile encounters, he is weak against Ice, but use of Zero's D-Glaive or X's improved half charges...
Mantis - Spotlight Room
This section requires the use of Axl and Lightning to acquire Zero's Glaive weapon This section does not render properly in some copies of the PC release, making the spotlights invisible. There are spotlights in this section. If you get caught, security wall...
MMX Intro - The Bees
The two helecopters in the highway (colloquially known as "The Bees") must be defeated to advance. Since it takes time to mash them down, and you need a source of damage to lose HP before the end of the stage, AND you want to be on the right edge of the screen...
Chill Penguin
Unless you're intentionally not getting boots, always do Penguin first.
Flame Mammoth
Do this stage after Chill Penguin to freeze the factory floor. If you have not done Chill Penguin, which is really only if you're intentionally doing Penguin Last, this stage is very different.
Flame Mammoth - Upgrades
The threee colelctables in this stage are all close (ish) to each other after the first drop. The Buster Capsule Requires the boots, and the helmet. The Sub Tank The sub tank is in the top left of the big room immediately after the Buster Upgrade. While it...
Spark Mandril - Heart Tank
There are three ways to grab the heart tank Snag it with a boomerang from a dash jump from the left platform. Climb the left wall underneath with boomerangs equipped. Do a neutral dash jump off the wall (release the D-Pad), and once X stop moving horizonta...
Pluto - Health Routing
There are 3 "tanks" you need to pass in this stage. Taking damage from them is 8 HP each (3x8=24), and you only have 19 HP. Keep this in mind as you go through the stage and decide for your skill level how to proceed. The second tank has a falling beam that ...
Spring Man - Large Room
This Large Screen has Auto's Super Bolt! While only required for 100%, if you still need the shop for any% or are just playing casually, you may want to collect this item to improve the shop. Any% To The Next Screen At the start of the screen, use the low sp...