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Mercury Fight
Movement Patterns Mercury has two ways of moving across the room that depend on his remaining HP. As a note, a full meter has 19 HP. Even - slow hopping across the room Odd - the fast slide across the room Buster Fight In Mercury's stage, you fight with t...
Dinorex - First Half
This stage is all about moving fast, but also not taking damage. If you are playing Dinorex first, you need to achieve GA rank. Decent The first section of the stage falling and outrunning the flame throwers. Dashing off the ledges is largely enough to outru...
Route Differences - 100%
Form PJ on why Shade 5th Shade Man revisit (to the respawn point and exiting, since that is all the additional content):2684 frames (44 seconds)Minus the cost of death abuse and respawn:91411 - 90650 = 761 (11 seconds)Total cost of revisit: +33 Shade Man f...
Route Info
The two main categories being Any% and 100%. 100% collects all permanent upgrades, such as Protoman's Shield, the Energy Balancer, and the Exit Module. Any% Cloud Junk Freeze Burst Slash (use Ice) Spring Shade Turbo An alternate route would be t...
Noise Crush Quick Kills
Shade Man's weapon bounces off walls, creating a unique opportunity to have a shot bounce around a robot master's room. In theory, this can be used to strike a boss the moment its life meter appears, reducing it from the first HP it gained to 0, killing it. ...
Phantomire's MM7 Tutorial
https://www.youtube.com/playlist?list=PLu9v9BR8l89jfhqU6G9YllrApwy_sv2zs
Weapon Notes
The Mega Buster The charge speed is kinda awful. Lemons out DPS it against bosses (though if you do have free time to charge, do it). Wild Coil (Spring) This weapon can be charged. Charged springs do more damage (perhaps obviously), but can also bounce high...
Slash Man Fight
Slash Man has an annoying habit of jumping above the screen to "drop ketchup" after 2 hits. As such, a goal of the fight is to minimize the number of times he goes off screen. This can be done by delaying the shots of Freeze Cracker until after some charged B...