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Mercury Fight
Movement Patterns Mercury has two ways of moving across the room that depend on his remaining HP. As a note, a full meter has 19 HP. Even - slow hopping across the room Odd - the fast slide across the room Buster Fight In Mercury's stage, you fight with t...
Dinorex - First Half
This stage is all about moving fast, but also not taking damage. If you are playing Dinorex first, you need to achieve GA rank. Decent The first section of the stage falling and outrunning the flame throwers. Dashing off the ledges is largely enough to outru...
Route Differences - 100%
Form PJ on why Shade 5th Shade Man revisit (to the respawn point and exiting, since that is all the additional content):2684 frames (44 seconds)Minus the cost of death abuse and respawn:91411 - 90650 = 761 (11 seconds)Total cost of revisit: +33 Shade Man f...
Route Info
The two main categories being Any% and 100%. 100% collects all permanent upgrades, such as Protoman's Shield, the Energy Balancer, and the Exit Module. Any% Cloud Junk Freeze Burst Slash (use Ice) Spring Shade Turbo An alternate route would be t...
Noise Crush Quick Kills
Shade Man's weapon bounces off walls, creating a unique opportunity to have a shot bounce around a robot master's room. In theory, this can be used to strike a boss the moment its life meter appears, reducing it from the first HP it gained to 0, killing it. ...
Phantomire's MM7 Tutorial
https://www.youtube.com/playlist?list=PLu9v9BR8l89jfhqU6G9YllrApwy_sv2zs
Weapon Notes
The Mega Buster The charge speed is kinda awful. Lemons out DPS it against bosses (though if you do have free time to charge, do it). Wild Coil (Spring) This weapon can be charged. Charged springs do more damage (perhaps obviously), but can also bounce high...
Slash Man Fight
Slash Man has an annoying habit of jumping above the screen to "drop ketchup" after 2 hits. As such, a goal of the fight is to minimize the number of times he goes off screen. This can be done by delaying the shots of Freeze Cracker until after some charged B...
Shield Glitch
When equipped with the saber and Boomerang Shield, Zero can hold the shield and slash relatively quickly. Enemies won't get iframes from the slash, allowing Zero to hack away. Keep in mind Zero cannot dash while holding the shield, so be careful if you have t...
Weapon Experience
This game has a weapon experience system. You start the game unable to do a triple slash or fire a full charge buster shot, or apply elemental chip effects to those weapons. Weapons gain experience through attacking enemies, so the more you use one the faster...
Version Differences
The Japanese version of Mega Man Zero 2 features zips. This was patched out of the North American release.
Weapon Experience
Mega Man Zero 2 features a weapon experience system like Zero "1". The more you use a weapon, the better Zero can use it. Information here was originally posted in a pastebin by Kuriban - https://pastebin.com/AFeyKueR It should be noted - Damage done during ...
Dark Moon
From this point on, you do not regain weapon energy/ammo between stages. Any ammo used in this fight is not restored before the following stage (without refilling it at the shop, or continuing from password or game over) The Dark moon fight starts with this Y...
Jupiter - Screens 1 & 2
If you're looking for this stage's Gem, it's near the end This stage uses Pluto's Break Dash properties A LOT. Be familiar with its mechanics if going for better times. Screen 1 This is the start screen. Just be near the ground at the transition. Depending ...
Jupiter Screens 3-4-5-6-7
Screen 3 This single screen is simple - use a Break Dash to iframe through the enemy attack, and proceed. Be on the ground for the screen transition. Screen 4 Ceiling Enemy Your initial movement on this screen manipulates the ceiling enemy. Safe Way - Sl...
Jupiter Screen 8-9-10-11
This screen requires very tight movement. First 3 enemies Land on the top platform, and use a Pluto Break Dash through the Joe. Completely ignore the Hammer enemy on the bottom. Your goal from here is to either use the Pluto iframes to get through the magne...
Jupiter Screens 12-13-14
Screen 12 If you are low on health, this is a good screen to switch to Mercury's Grab Buster to defeat enemies and absorb health. This is slower than other strats, but is a nice safety for new players. The hammer enemies take 2 hits from Grab Buster. You can...
Jupiter Screen 15 & The Energy Crystal
Screen 15 This screen is outside again - Low Gravity Give the hammer enemy a moment to walk down so it does not stop to use its hammer. Then either use a small break dash through it, or kill it (such as if you are saving Pluto ammo, or using Mercury for heat...
Jupiter Screen 16
This screen heavily uses Pluto's Break Dash knowledge of extending i-Frames. First Joe Optimally you can Break Dash through the first hammer enemy, slide, jump to the Jupiter Joe's spot, then slide through it before iframes wear off. Backup - Optionally, yo...
Jupiter - Boss
Jupiter has a simple pattern, but can deal a lot of damage. Fortunately, it is impossible to be here without his weakness, and Venus Bubble Bombs are very effective. This Room Has Ice Physics in Jupiter's stage. (but not in the refight) Your goal is to hit J...