Weapon Experience
Mega Man Zero 2 features a weapon experience system like Zero "1". The more you use a weapon, the better Zero can use it.
Information here was originally posted in a pastebin by Kuriban - https://pastebin.com/AFeyKueR
It should be noted - Damage done during the intro stage does not affect weapon experience.
Z-Saber
Levels
Level |
XP needed |
Effect |
1 (Start) |
0 |
Single sword slash. Normal jump slash. No elemental effects |
2 |
30 |
2 standing slash combo |
3 |
90 |
3 standing slash combo |
4 |
290 |
Can Charge saber attack and apply elemental chip damage |
5 |
850 |
"Quick Charge" (for saber) |
XP Table
Attack |
XP Gained |
Second Combo Slash |
2 |
Third Combo Slash |
4 |
Charge Slash |
8 |
Everything Else |
1 |
Z-Buster
Level Table
Level |
XP needed |
Effect |
1 (Start) |
0 |
|
2 |
200 |
Full charge shot, Elemental effects |
3 |
600 |
Quick Charge (for buster) |
XP Table
Attack |
XP Gained |
Lemons |
1 (including boss iframes) |
Half Charge |
2 |
Full Charge |
4 |
Chain Rod
Level Table
Level |
XP needed |
Effect |
1 (Start) |
0 |
|
2 |
50 |
Full charge, Elemental effects |
3 |
210 |
Quick Charge (for chain) |
XP Table
Attack |
XP Gained |
Normal |
1 |
Charged |
2 (per hit) |
Shield Boomerang
Level Table
Level |
XP needed |
Effect |
1 (Start) |
0 |
|
2 |
30 |
Mid Range throw |
3 |
80 |
Long Range throw |
XP Table
Attack |
XP Gained |
Charge Attack |
1 |
"Point Blank" Charge Attack |
2-3 |
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