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Weapon Experience

Mega Man Zero 2 features a weapon experience system like Zero "1". The more you use a weapon, the better Zero can use it.

Information here was originally posted in a pastebin by Kuriban - https://pastebin.com/AFeyKueR

It should be noted - Damage done during the intro stage does not affect weapon experience.

Z-Saber

Levels

Level XP needed Effect
1 (Start) 0 Single sword slash. Normal jump slash. No elemental effects
2 30 2 standing slash combo
3 90 3 standing slash combo
4 290 Can Charge saber attack and apply elemental chip damage
5 850 "Quick Charge" (for saber)

XP Table

Attack XP Gained
Second Combo Slash 2
Third Combo Slash 4
Charge Slash 8
Everything Else 1

Z-Buster

Level Table

Level XP needed Effect
1 (Start) 0
2 200 Full charge shot, Elemental effects
3 600 Quick Charge (for buster)

XP Table

Attack XP Gained
Lemons 1 (including boss iframes)
Half Charge 2
Full Charge 4

Chain Rod

Level Table

Level XP needed Effect
1 (Start) 0
2 50 Full charge, Elemental effects
3 210 Quick Charge (for chain)

XP Table

Attack XP Gained
Normal 1
Charged 2 (per hit)

Shield Boomerang

Level Table

Level XP needed Effect
1 (Start) 0
2 30 Mid Range throw
3 80 Long Range throw

XP Table

Attack XP Gained
Charge Attack 1
"Point Blank" Charge Attack 2-3