Advanced Search
Search Results
280 total results found
Item Locations
These upgrades should be considered safeties, and are listed here for convenience. There are many more useful drops and Elves in the game. Sub Tanks Actual Tanks Mantis Stage There are some Arcadia Soldier looking out windows. You need to dash jump to the ...
Elemental Weaknesses
Enemies in the Zero series don't have traditional Mega Man "weaknesses," but often take extra damage from elemental attacks. Applying Elements Elements are applied by a fully charged attack (Yellow charge not green). In future Zero games (not Zero 1), speci...
Version Differences
The Legacy Collection 2 Version is preferred for this game for a multitude of reasons It loads significantly faster It allows easy selection of region/language-version (see below The US-English version should be avoided. Damage tables have the player de...
Upgrade Chips
Rescuing Mavericks in this game potentially gives the player upgrade chips. These can be given to characters to get better abilities These should generally be given to each character's "Special" row, as the third unlock extends player invincibility frames thr...
Gungaroo - Room 2
From the start, work your way left across the acid, and climb the blocks. There's a red crab mech. Your goal is to carry this into the final room of the stage, spawning the blue mech.
Gungaroo - Room 3 Wall room
Gungaroo - Final Room
The goal of this room is to destroy mechs until the boss appears Collectables There is a Sub Tank on top of one of the pillars There is a Heart Tank on top of one of the pillars Blue Mech The blue mech is superior to the red mech. It only appears if you e...
Boss - Steamroller
Once the boss becomes vulnerable, use Axl's "Explosion" (Stone Kong Special). Two hits (spaced out across iframes) will klill it. You cannot kill the steamroller until the boss fight.
Crimson Palace - Room 1
There are a lot of rolling bounders. Take hits from bats for extended iframes if you upgraded to Triple Barrier, then dash through the boulders. (To dodge the boulders without damage, you must duck in the small pits.)
Boss - Red
Get in his face and use Zero's Tornado move.
Crimson Palace - Room 3-4
After Red there is a fork in the road. TAKE THE RIGHT FORK. The right room is a wave of mechs to defeat. Use the blue mech and it's Dash Special attack to clear out the room as quickly as possible.
Weapons
Ultimately X7 has 2 weapons with the most utility Volt Tornado (from Tonion), including Zero's attack, are extremely busted and overpowered. Most fights, including the Tonion Refight, can be described as "Spam Tornado" Axl's Explosion (from Gungaroo) is al...
Boss - Crowrang
There is an invisible wall to the arena that prevents moving off the left edge of the platform. Feel free to hold left The basic strategy of the fight is to use Axl to tag Crow while he is in the back ground, and draw him to the left edge of the screen. Onc...
Hyanard - Screen 1
Don't save any reploids on this screen (time waste only - it's otherwise fine).
GBA Version Differences
There is a Game Boy Advance release of the game, "Mega Man & Bass". The screen size is smaller, as it is for most GBA ports of SNES games. There is less vertical space visible, though it is still active. The music is...worse More relevant to speedruns, ...
Speedrun Item Locations
In case you're looking for them. Sub Tank (Life Tank) The sub tank in Sunflower's stage is the one that's "in the way". You can get it by missing one "A Rank" in the stage and getting the large metal at the end. This comes as a Rare Metal - you have to buy ...
Intro - Crab 1
The first section of the intro stage is easily handled with dash jumps and X full charges. When you get to the crab boss, keep in mind you can use both the dedicated buster and special weapon button to fire buster shots (assuming you have no weapons equipped)...
Intro - Crab 2
X should leave after the first crab encounter, leaving you in control of Axl. Unlike X7, hovering with Axl requires pressing jump again. Use Axl's hover to cross the first large gap. Beware the enemy near the end of the section before the door if the little ...
Intro - Part 3
X's armor capsule is in this section before the door, under The Bee. It can only be acquired in the revisit. This capsule is part of X's speed route, but not needed for "The Zero Route" Axl leaves. Dash and jump with Zero.
Gigavolt - The Chase
This entire stage is just a chase after the boss. You have to shoot Gigavolt enough to trigger the boss fight. You do have a time limit - if you don't get him within 2 "laps", you take a death. Going up and over the very tall building is a good marker for the...