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Weapon Experience

Mega Man Zero 2 General Info

Mega Man Zero 2 features a weapon experience system like Zero "1". The more you use a weapon, the better Zero can use it. Information here was originally posted in a pastebin by Kuriban - https://pastebin.com/AFeyKueR It should be noted - Damage done during ...

Game
Mega Man Zero 2

Dark Moon

Mega Man V

From this point on, you do not regain weapon energy/ammo between stages. Any ammo used in this fight is not restored before the following stage (without refilling it at the shop, or continuing from password or game over) The Dark moon fight starts with this Y...

game
Mega Man V

Jupiter - Screens 1 & 2

Mega Man V Jupiter

If you're looking for this stage's Gem, it's near the end This stage uses Pluto's Break Dash properties A LOT. Be familiar with its mechanics if going for better times. Screen 1 This is the start screen. Just be near the ground at the transition. Depending ...

game
Mega Man V
stage

Jupiter Screens 3-4-5-6-7

Mega Man V Jupiter

Screen 3 This single screen is simple - use a Break Dash to iframe through the enemy attack, and proceed. Be on the ground for the screen transition. Screen 4 Ceiling Enemy Your initial movement on this screen manipulates the ceiling enemy. Safe Way - Sl...

game
Mega Man V
stage

Jupiter Screen 8-9-10-11

Mega Man V Jupiter

This screen requires very tight movement. First 3 enemies Land on the top platform, and use a Pluto Break Dash through the Joe. Completely ignore the Hammer enemy on the bottom. Your goal from here is to either use the Pluto iframes to get through the magne...

game
Mega Man V
stage

Jupiter Screens 12-13-14

Mega Man V Jupiter

Screen 12 If you are low on health, this is a good screen to switch to Mercury's Grab Buster to defeat enemies and absorb health. This is slower than other strats, but is a nice safety for new players. The hammer enemies take 2 hits from Grab Buster. You can...

game
Mega Man V
stage

Jupiter Screen 15 & The Energy Crystal

Mega Man V Jupiter

Screen 15 This screen is outside again - Low Gravity Give the hammer enemy a moment to walk down so it does not stop to use its hammer. Then either use a small break dash through it, or kill it (such as if you are saving Pluto ammo, or using Mercury for heat...

game
Mega Man V
stage

Jupiter Screen 16

Mega Man V Jupiter

This screen heavily uses Pluto's Break Dash knowledge of extending i-Frames. First Joe Optimally you can Break Dash through the first hammer enemy, slide, jump to the Jupiter Joe's spot, then slide through it before iframes wear off. Backup - Optionally, yo...

game
Mega Man V
stage

Jupiter - Boss

Mega Man V Jupiter

Jupiter has a simple pattern, but can deal a lot of damage. Fortunately, it is impossible to be here without his weakness, and Venus Bubble Bombs are very effective. This Room Has Ice Physics in Jupiter's stage. (but not in the refight) Your goal is to hit J...

game
Mega Man V
boss

Terra (Earth)

Mega Man V

Terra's arena is lined with blocks usable with Uranus's Deep Digger. Pattern Info Terra has 3 actions If Mega Man gets to the center 2 blocks of the screen, Terra will jump away and teleport. This loses time and should be avoided. Terr can otherwise either...

game
Mega Man V
boss

Space Flight

Mega Man V

This stage is a side scrolling space shooter in a Space Modified Rush Marine. It is largely an auto-scroller. Controls Obviously the Directional pad gives you four directional movement, and B fires lemons. You can also hold B to fire a traditional Mega Buste...

game
Mega Man V
stage

Boss - Gamorizer

Mega Man 7 Wily 2

General Info Gamoizer is weak to springs. Use charged springs as you can, but spam normal springs over charging. The turtle is also extremely weak to bubbled tiny turtles (Danger Wrap). Timing and execution for this is tight. General Notes from Discord To ...

game
Mega Man 7
boss

Astro - Vertical Screen Zip

Rockman & Forte Astro Man (RMF)

Notes from Discord https://youtu.be/K_fTprCnqZA?si=plhPHfilcY-GKPIA According to Werking, there is a zip that sometimes mysteriously "just kills you". This can be prevented by tapping left after the menu if you don't hear the Spike Guard sound. Comparison V...

game
Rockman & Forte

Wily Machine & Capsule

Rockman & Forte Wily 3

Attack Pattern The Rockman & Forte Wily Machine has a fairly basic manipulable pattern. If you go under it, the machine stops what its doing and stomps the ground after a second, giving you time to slide or dash away. If you wait too long, it will shoot two m...

game
Rockman & Forte
boss
techniquies

Astro Man RMF - Button Puzzle Skips

Rockman & Forte Astro Man (RMF)

You can skip the button puzzles with ice wall and good timing. The second puzzle is easier to skip than the first. The basic idea for both is to position Mega Man's hand properly. The background is conveniently many small squares, so position Mega Man about 3...

game
Rockman & Forte
stage
techniquies

Wily Star - Enker section

Mega Man V Wily Star

Platforming The beginning section has several unmasked "Joes". Pluto Dash through them as able, but do NOT use your last Pluto ammo At the end of the screen, across the pit leading to the lower section, are Uranus blocks you can jump on, in front of Pluto bl...

game
Mega Man V

Wily Star - Quint Section

Mega Man V Wily Star

The Drop Fall straight down on the left third of the screen. There was some "hidden" rooms on the edges but none are required or overly useful. Keep in mind the right edge of the screen always has spikes at the end of these falls. Weapon Refills There are t...

game
Mega Man V
stage
castle

Wily Star - Punk Section

Mega Man V Wily Star

The Drop This drop is uneventful. Stay on the left. Falling Platforms You must have Pluto Ammo at the end of this screen - farm it from birds if absolutely necessary. The first screen has several birds and a nest. You can use a short Pluto Break Dash early...

game
Mega Man V
stage
castle

Wily Star - Balade Section

Mega Man V Wily Star

The Drop This is the move involved drop. Make a small hop off the starting ledge and hold right. On the second screen, this should let you fall through quickly.  (more notes to be added)   Horizontal Section Use Pluto Lemons to shoot the Mets and dash th...

game
Mega Man V
stage
castle

Wily Star - Refights

Mega Man V Wily Star

Weapon Equipping Synergy This teleporter room is generally done top left, down to the bottom, ending with bottom right, top right, middle right. There are 3 weapon considerations for the route. You could enter with Venus equipped from Balade. Unfortunately...

game
Mega Man V