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Wily 3 - Part 1
First Screen Ice Wave Second Screen - Climb Ball jumping. Use the middle mine afte rthe first floating time bomb to jump up instead of ball jumping the full distance, to save a mega ball for later. Second Screen - Long Spike Passage The money jump timing...
Palace Road
Wily 3 - Bass
info
Crimson Palace
Wily 3 - Part 2
First Screen Second Screen
Crowrang
Wily 3 Boss - Green "Jello" Devil
Flame Hyanard
Burn Burn Burn To The Ground
Wily 4 - Part 1 - Refights
As is tradition, you must fight all 8 Robot Masters again here. The teleporters are laid out the same as the stage select, with the first 4 on the left and the second 4 on the right. Order is not significantly important, though optimal movement involves using...
Intro Stage
Note - X Armor part is in section 3
Wily Himself
Wily Machine 8 Wily Capsule 8 This is the most likely place a runner will need to call upon Rush Medic. This has a Red Cross on the PS1 version and is a white box on the Legacy Collection release. Summoning Rush Medic tends to lose about 8 seconds of time, b...
Gigavolt
the really bad bike stage in the city
Pharoah - Checkpoint Screen
Note - this is also where you respawn after collecting Balloon. Spike Platforms The platforms fire shots in each direction until you jump on them, then float across the spikes. This makes the section somewhat auto-scroller-like, however you can save a small ...
Wily 4
Pharoah - Last Screen
Like the checkpoint screen, you want to land on platforms as soon as possible to prevent shots, however this is not always possible. Mummy heads can fly forward at 3 angles, straight ahead, or high or low at about 30 degrees. Keep this in mind as you approach...
Shadow Mantis
Note - to get Zero's D. Glaive, a key part of the Zero route, you need to use Zero and Axl for this stage, (at any point) AFTER Gigavolt.
Pharoah Man Fight
Damage Table To Pharoah Lemons (Flash Stopper) 1 Mega Buster 1:1:3 Dust Crusher 2 From Pharoah Contact / Getting Bodied 4 Small Jumping Shots Full Charge Pharoah Shot True Weakness / Beginner Option - U...
Gravity Antonion
This stage is Third in the route in order to create a Vile appearance. If done in a non-Vile appearance, there is a crushing block and spike puzzle that is extremely slow and a little tricky.