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Terra (Earth)
Terra's arena is lined with blocks usable with Uranus's Deep Digger. Pattern Info Terra has 3 actions If Mega Man gets to the center 2 blocks of the screen, Terra will jump away and teleport. This loses time and should be avoided. Terr can otherwise either...
Space Flight
This stage is a side scrolling space shooter in a Space Modified Rush Marine. It is largely an auto-scroller. Controls Obviously the Directional pad gives you four directional movement, and B fires lemons. You can also hold B to fire a traditional Mega Buste...
Boss - Gamorizer
General Info Gamoizer is weak to springs. Use charged springs as you can, but spam normal springs over charging. The turtle is also extremely weak to bubbled tiny turtles (Danger Wrap). Timing and execution for this is tight. General Notes from Discord To ...
Astro - Vertical Screen Zip
Notes from Discord https://youtu.be/K_fTprCnqZA?si=plhPHfilcY-GKPIA According to Werking, there is a zip that sometimes mysteriously "just kills you". This can be prevented by tapping left after the menu if you don't hear the Spike Guard sound. Comparison V...
Wily Machine & Capsule
Attack Pattern The Rockman & Forte Wily Machine has a fairly basic manipulable pattern. If you go under it, the machine stops what its doing and stomps the ground after a second, giving you time to slide or dash away. If you wait too long, it will shoot two m...
Astro Man RMF - Button Puzzle Skips
You can skip the button puzzles with ice wall and good timing. The second puzzle is easier to skip than the first. The basic idea for both is to position Mega Man's hand properly. The background is conveniently many small squares, so position Mega Man about 3...
Wily Star - Enker section
Platforming The beginning section has several unmasked "Joes". Pluto Dash through them as able, but do NOT use your last Pluto ammo At the end of the screen, across the pit leading to the lower section, are Uranus blocks you can jump on, in front of Pluto bl...
Wily Star - Quint Section
The Drop Fall straight down on the left third of the screen. There was some "hidden" rooms on the edges but none are required or overly useful. Keep in mind the right edge of the screen always has spikes at the end of these falls. Weapon Refills There are t...
Wily Star - Punk Section
The Drop This drop is uneventful. Stay on the left. Falling Platforms You must have Pluto Ammo at the end of this screen - farm it from birds if absolutely necessary. The first screen has several birds and a nest. You can use a short Pluto Break Dash early...
Wily Star - Balade Section
The Drop This is the move involved drop. Make a small hop off the starting ledge and hold right. On the second screen, this should let you fall through quickly. (more notes to be added) Horizontal Section Use Pluto Lemons to shoot the Mets and dash th...
Wily Star - Refights
Weapon Equipping Synergy This teleporter room is generally done top left, down to the bottom, ending with bottom right, top right, middle right. There are 3 weapon considerations for the route. You could enter with Venus equipped from Balade. Unfortunately...
Wily Star - Hands
Wily Star - Wily Machine
The intended strategy for this boss is to push the time bombs against the body with buster, letting the explosions damage it. It takes 7 bombs. The bombs may jump back and forth over Mega Man. This is not the speedrun strat. Wily 2 Skip For unknown reasons, ...
Wily Star - Sunstar
This fight is 3 phases. Sunstar takes 1 damage from all hits (even Jupiter, though 1 shot can hit him twice). As such, we recommend using Pluto lemons so you can weave break dashes in to dodge attacks. Phase 1 Sunstar will fire a large laser then dash across...
Item Locations
Many of these are safety items, but they are listed here for convenience. This is not a complete list of elves. Sub Tanks Actual Tanks Ourobockle's stage - near the end before the crusher screen. Pull the block down to the spikes below, then cross the spike...
Z2 Rank & EX Skills
Defeating bosses while starting the stage with (at least) A-Rank will give Zero an EX Skill.
Phoenix - Furnaces
There are 4 furnace rooms required to fight Phoenix. Each of them can be defeated with a Shield trick. Have The Shield and Thunder chip equipped. Enter the room with a Shield attack charged up Walk into the room and launch the shield just before hitting t...
Item Locations
These upgrades should be considered safeties, and are listed here for convenience. There are many more useful drops and Elves in the game. Sub Tanks Actual Tanks Mantis Stage There are some Arcadia Soldier looking out windows. You need to dash jump to the ...
Elemental Weaknesses
Enemies in the Zero series don't have traditional Mega Man "weaknesses," but often take extra damage from elemental attacks. Applying Elements Elements are applied by a fully charged attack (Yellow charge not green). In future Zero games (not Zero 1), speci...