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Wily Star - Hands
Wily Star - Wily Machine
The intended strategy for this boss is to push the time bombs against the body with buster, letting the explosions damage it. It takes 7 bombs. The bombs may jump back and forth over Mega Man. This is not the speedrun strat. Wily 2 Skip For unknown reasons, ...
Wily Star - Sunstar
This fight is 3 phases. Sunstar takes 1 damage from all hits (even Jupiter, though 1 shot can hit him twice). As such, we recommend using Pluto lemons so you can weave break dashes in to dodge attacks. Phase 1 Sunstar will fire a large laser then dash across...
Item Locations
Many of these are safety items, but they are listed here for convenience. This is not a complete list of elves. Sub Tanks Actual Tanks Ourobockle's stage - near the end before the crusher screen. Pull the block down to the spikes below, then cross the spike...
Z2 Rank & EX Skills
Defeating bosses while starting the stage with (at least) A-Rank will give Zero an EX Skill.
Phoenix - Furnaces
There are 4 furnace rooms required to fight Phoenix. Each of them can be defeated with a Shield trick. Have The Shield and Thunder chip equipped. Enter the room with a Shield attack charged up Walk into the room and launch the shield just before hitting t...
Item Locations
These upgrades should be considered safeties, and are listed here for convenience. There are many more useful drops and Elves in the game. Sub Tanks Actual Tanks Mantis Stage There are some Arcadia Soldier looking out windows. You need to dash jump to the ...
Elemental Weaknesses
Enemies in the Zero series don't have traditional Mega Man "weaknesses," but often take extra damage from elemental attacks. Applying Elements Elements are applied by a fully charged attack (Yellow charge not green). In future Zero games (not Zero 1), speci...
Midboss Skip
Version Differences
The Legacy Collection 2 Version is preferred for this game for a multitude of reasons It loads significantly faster It allows easy selection of region/language-version (see below The US-English version should be avoided. Damage tables have the player de...
Upgrade Chips
Rescuing Mavericks in this game potentially gives the player upgrade chips. These can be given to characters to get better abilities These should generally be given to each character's "Special" row, as the third unlock extends player invincibility frames thr...
Gungaroo - First Passage
End door - stop moving in front of the door to make it open (full stop).
Gungaroo - Room 2
From the start, work your way left across the acid, and climb the blocks. There's a red crab mech. Your goal is to carry this into the final room of the stage, spawning the blue mech.
Gungaroo - Room 3 Wall room
Gungaroo - Final Room
The goal of this room is to destroy mechs until the boss appears Collectables There is a Sub Tank on top of one of the pillars There is a Heart Tank on top of one of the pillars Blue Mech The blue mech is superior to the red mech. It only appears if you e...
Boss - Steamroller
Once the boss becomes vulnerable, use Axl's "Explosion" (Stone Kong Special). Two hits (spaced out across iframes) will klill it. You cannot kill the steamroller until the boss fight.
Crimson Palace - Room 1
There are a lot of rolling bounders. Take hits from bats for extended iframes if you upgraded to Triple Barrier, then dash through the boulders. (To dodge the boulders without damage, you must duck in the small pits.)
Boss - Red
Get in his face and use Zero's Tornado move.
Crimson Palace - Room 3-4
After Red there is a fork in the road. TAKE THE RIGHT FORK. The right room is a wave of mechs to defeat. Use the blue mech and it's Dash Special attack to clear out the room as quickly as possible.
Weapons
Ultimately X7 has 2 weapons with the most utility Volt Tornado (from Tonion), including Zero's attack, are extremely busted and overpowered. Most fights, including the Tonion Refight, can be described as "Spam Tornado" Axl's Explosion (from Gungaroo) is al...