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Route Information
The route in Mega Man 11 is centered on getting Impact's weapon as soon as possible, then collecting useful weapons while maintaining some boss weaknesses. Collecting W-Tanks to continue using Pile Driver is also important. Rush Jet is also given the player a...
Mega Man 7 Shop
While the shop is generally not used in top level speedruns, knowing how to access it is useful for beginners as a means of accessing E-Tanks. Shop Access The shop can be accessed from the stage select screen by pressing select. Item Availability At the st...
Version Differences
Weapon Get Cut Scenes The most obvious difference between the US and Japanese release of the game are the cutscenes after clearing one of the 8 robot stages. On the US cart, you only ever see Dr. Light talk to Mega Man. On the J cart, you can see any of Dr. L...
Intro Cutscene
This honestly is only in its own page to not be missed. This is 2 minutes long and there is no button pushing to be done. Listen to the cool music and enjoy Mega Man's Met Helmet.
Intro Stage - Movement
There are 2 sections of this stage to really platform in. The first long section without pits, but with enemies, before the steamroller the broken highway with pits after the steamroller Both should be lots of sliding. Prepping for the Bass The final ...
Intro Stage - Steam Roller
This page is a stub It has a name. Buster it in the head. Take a bunch of damage but not tooooo much damage.
Intro Stage - Bass
Bass is at the end of the intro stage. The confrontation is designed to end after either doing a lot of damage to Bass or when Mega Man takes damage and reaches low health. Given it is faster to take intentional damage from the many enemies in this stage befo...
Junk - Hundo Route Notes
This stage is best visited in 100% after Freeze Man. This is because acquiring the Letter for the Rush Super Adapter (the jetpack) requires freezing a lava pillar.
Boss - Shade Man
Any% Fight - Spring Enter the room with Spring equipped and preferably charged. Hit Shade Man only with fully charged springs (you can get a quick opening uncharged spring in, but it will not reduce the number of full charge springs needed). When Shade Man i...
Wily 4 - Refights
Teleporter Room Layout Freeze Slash Junk Cloud Spring Turbo Shade Burst Good Boy Skip? If you are planning on attempting Good Boy Skip, your odds improve if you are missing at least 1 HP after refights. Keep this in mind durin...
Boss - Turbo man
Turbo Man is weak to Noise Crush. The fight without it can be laggy and annoying, but the standard Noise Crush fight is simple with audio cues. There is also a quick kill for the main stage. Noise Crush Quick Kill As mentioned here - https://goodboyrush.net...
Cloud Man - Screen 1
Slide to the right and start charging. Use short hops to start sliding again quickly, and get past the stream of 4 purple birds before they can dive to you. Slide as far as you can off the ledges to get over the up/down enemies in the pits, otherwise the jump...
Cloud Man - Screen 2
Charge the buster. Slide jump going right off the ladder's platform. Full jump then hesitate before sliding to get under the robot. Full jump off the edge of THAT platform, then release the charge shot at the birds. Remember to continue slide jumping as late ...
Cloud Screen 4 - Invisible Platforms
Opening If you made it snow in the stage with freeze cracker, you can see these platforms covered in snow. This is obviously not possible in Cloud first but might be useful for learning the platform layout or in a hundo run with Cloud third. Shoot as you ent...
Cloud Man - Screens 5 and 6
Screen 5 Screen 5 is a Sniper Joe and ladders. have a charge shot ready coming onto the screen, jump up to blast him when you can, and continue. (Optionally damage boost through if you have high health). Screen 6 Shoot the enemy in specifically the head fro...
Cloud Man - Final Screen 7
Screen Start Come on to the screen with a full charge. Jump up the first two ledges, but release the shot just before landing (you need some elevation). Immediately slide to spawn the bird and destroy its egg. Get raedy to kill the next bird that spawns at t...
Junk - Screens 1, 2, and the Elevator
This stage heavily utilizes the Thunder Strike. This is also Junk Man's weakness, so make sure you save enough for the boss. Screen 1 Quick Swap to Thunder Strike. Slide, jump, and shoot/zap the first flying enemy. Jump the pit and slide off the ledge, then...
Junk Scren 4 and 5 - The Hundo Split
This is the checkpoint screen Screen 4 Still with Thunder strike on, shoot slide and go right. Hop up to the ledge and continue going right as fast as you can (Don't slide into the lava). The initial thunderbold should strike a bug on the ground across the l...
Junk Screen 6 - Vertical Room
Start the Power At the start of the screen, there is a innocuous looking machine in the background. Powering it causes the platforms to move, but importantly, the side you shoot it determines which way the platforms move. You MUST shoot it to collect Rush Je...
Junk - Screen ,8,9 - Trash Snakes
Safe Strat (Both Screens) The safe strat through this room that doesn't lose too much time is Rush Jet. Pause, switch to Jet, and summon Rush at the top platform level. Move far enough down to not bonk Mega Man's head on the ceiling magnets, and proceed. Don...