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Combo Priority
This page is a stub and needs more information Zero 3 has a combo system, wherein attacks have different priority associated with them. If an attack that caused invincibility frames is followed by an attack with a higher priority, then it will still damage th...
Kelverian
The Giant Elevator stage.
Wily Himself
Damage Table Pharaoh Charged: 6 Ring 1 The Rest 0 Spawn Locations Courtesy of beco Strategy Hit with Pharaoh and don't die. Try for doubles. (To be completed properly later - Cab)
Chelney's Mega Man 4 Tutorial
An excellent video resource documenting the Mega Man 4 any% run is Chelney's tutorial : This tutorial only covers the 8 robots and all bosses
Room 1 - First half
Cossack 3 is an autoscroller, so there isn't much to explain that isn't in the videos. There are a few notes though. First, very simply, the screen does not begin scrolling until you move to the right past the spawn point. (?) Lag reduction strats One thing...
Screen 4 - Long Met Screen
One of the most difficult screens in the game to execute properly. We will go through various ways to clear this screen without taking any damage. For all the strats the beginning will be the exact same. 3 regular slides, bullet slide, then slide. This is aft...
Screen 6 - Underwater Screen
Take advantage of the walls and slide all the way up to them. Jump and shoot the Mets as needed. Be careful with the jumps and proceed as quickly as you can. As a reminder, you cannot jump out of slides underwater in Mega Man 4 Safe way - Damage boosting ...
Second Half
Still autoscrolling. Slide across the screen to trigger it. You want to spend as little time as possible on the floating platforms that sink when you stand on them - they generate lag. After the ring refill partway through the screen, switch to Pharaoh and h...
Overdrive Ostritch
Ostritch - Bike Jump
Boo Beam
Boo Beam is an annoying boss as it can only be defeated by Crash Bombs, which you can only have 7 of. Casually this boss is highly annoying, and even in a speedrun a single mistake can kill the run. Whether you zip into this room or come in the main entrance,...
Gemini Man - Boss Fight
(Stub page) General Info Weak against snakes, but also gemini (his own weapon). Soft weakness (takes 2 damage instead of 1) to Shadow Blade. General Info There are two phases In the first phase, Gemini and his clone will shop and shoot when you shoot. Yo...
Boss - Cockroach Twins
This fight assumes holding a full charge with Pharaoh when you enter the room. Moonwalk Hold left when Mega Man enters, even in the air. This is for fun. Strategy The twins are weak to Pharaoh shot. The second spawns at the bottom of the screen when the fi...
Screen 5 - The Shortcut
There are two paths through this screen. Going to the top right is faster. Balloon There is a tight space to get a balloon jump and not bonk on the platform above. This is the fastest method as it does not have Rush's pause animation, but it can be tricky. ...
Dr. Cossack Himself - Cossack Catcher
Damage Table Buster 1:1:3 Dust Crusher 2 Wire 1 Buster Strat The Cossak Catcher has an interesting quirk - it stops moving if Mega Man slides. You can use this to essentially freeze the Cossak catcher in place, and work on optimizin...
Screens 1-4
Screen 1 Slide off the ledges to the right. You might wanna start charging here without releasing, see Stored Charge Mechanic for more information about it If you need the weapon refill (presumably for Pharaoh), switch to the weapon and hold right against th...
Screen 7 - Slinkies
Collect the E-Tank if desired, then drop down. Slide to the right, and use drill on the slinkies. Switch to buster at the end and proceed. 4 jump strat / Safe strat Simple, one jump, shot, jump then repeat. Faster strat This time we try to kill the sli...