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Cloud Man - Screens 5 and 6
Screen 5 Screen 5 is a Sniper Joe and ladders. have a charge shot ready coming onto the screen, jump up to blast him when you can, and continue. (Optionally damage boost through if you have high health). Screen 6 Shoot the enemy in specifically the head fro...
Cloud Man - Final Screen 7
Screen Start Come on to the screen with a full charge. Jump up the first two ledges, but release the shot just before landing (you need some elevation). Immediately slide to spawn the bird and destroy its egg. Get raedy to kill the next bird that spawns at t...
Boss - Cloud Man
This encounter features bright flashing lights Buster Fight If you are doing Cloud first (or otherwise before Burst), you will need the buster fight. Buster charge speed is abysmal in this game, and a full charge only does 2 damage. As such, avoid charging ...
Route Differences - 100% Route Choices
First 4 Robots From PJ on why the first four robots are what they are stage order is chosen to eliminate revisits and minimize buster usage on bosses, even though it means a pretty awful burst stage Freeze-Burst-Cloud-Junk: standardFreeze-Cloud(+19)-Junk-...
MM7 Wily 2 - Screen 1
Use the Electrick Shock on teh sleds, and make your way to the ladder to climb up. There is a hidden E-Tank on the bottom of of the first screen, behind the pictured pillar. The ground to stand on is similarly not visible.
Junk - Screens 1, 2, and the Elevator
This stage heavily utilizes the Thunder Strike. This is also Junk Man's weakness, so make sure you save enough for the boss. Screen 1 Quick Swap to Thunder Strike. Slide, jump, and shoot/zap the first flying enemy. Jump the pit and slide off the ledge, then...
Junk Screen 6 - Vertical Room
Start the Power At the start of the screen, there is a innocuous looking machine in the background. Powering it causes the platforms to move, but importantly, the side you shoot it determines which way the platforms move. You MUST shoot it to collect Rush Je...
Junk - Screen ,8,9 - Trash Snakes
Safe Strat (Both Screens) The safe strat through this room that doesn't lose too much time is Rush Jet. Pause, switch to Jet, and summon Rush at the top platform level. Move far enough down to not bonk Mega Man's head on the ceiling magnets, and proceed. Don...
Boss - Junk Man
junk Man has some long annoying patterns. If you let him get into them, he can generate lag and have long invincibility. Fortunately, he also has a huge flinch animation to Thunder strike, which can trivialize the fight. You should always enter this room with...
Freeze Screens 1 and 2
Screen 1 Quick swap to T Strike, slide right. Use T-Strike on the walker enemy as you jump and slide up the stairs. Slide into the bear to D-boost, slide through it and full jump from the far right edge into the screen transition while holding up+right. Scr...
Freeze Screen 9 - Penguin Sleds
Hundo Runners - The Exit Module is at the end of this screen before the Boss Gate Screen 9 Have T. Strike equipped. This long screen has 3 Penguin sled enemies. Most of your time is just slide jumping but you want to fire T. Strike at the right moments to t...
Boss - Freeze Man
Freeze Man is 3rd in traditional Any% and 1st in 100% routing. Freeze Man's Pattern Freeze Man typically walks back and forth between these steps. Freeze makes a small hop on being damaged, Freeze jumps over you and shoots down. This freezes the floor, s...
Burst Screen 4,5 - Water
Screen 4 Quick Swap to T. Strike. This room is cycle based, so if you move the same every time the enemies should be in the same position. Otherwise you might need to clear out extra enemies. Keep in mind the clear cellualar bomb things ... are exploding b...
Burst Screen 7, 8 - Crab
Screen 7 Crab Midboss The crab is surprisingly simple - use Junk Shield. Just stand inside its hit box and pummel it until it's dead. After defeating it, pause and switch to Rush Coil. Fast Climb The Game As Intended The game intends Mega Man to slowly f...
Version Differences
Weapon Get Cut Scenes The most obvious difference between the US and Japanese release of the game are the cutscenes after clearing one of the 8 robot stages. On the US cart, you only ever see Dr. Light talk to Mega Man. On the J cart, you can see any of Dr. L...
Freeze Screens 7, 8 - Rush Search
Do We Get Rush Search? Any% can collect Rush Search for a chance at getting the "Good Boy Skip", you must acquire Rush Search. You can do that best on this screen for any% (technically you could get Auto's Super Bolt and buy it, but that is...slow...and expen...
Burst Screens 1,2,3 - Bomb Skips
The early stages of Burt Man ask the player to activate some bomb platforms to clear space to advance. This is the usually safer if also slow option. You can also use Rush Jet to maneuver between the bombs. Screen 1 Screen 1 - First Skip Jump onto the ba...
Slash Screen 1 and 2 - Logs
Screen 1 Screen 1 has classic logs on waterfalls platforming. No matter your strat, start by sliding up to the first waterfall as fast as you can, boosting through the Dino. Timing matters. Safe and Slow Use Rush Jet. Get on top of the screen and maybe be ...
Slash Screen 3 and 4 - Dino Spikes
Screen 3 Intended Strats Ride the dinosaurs across the spikes, shooting or avoiding the flying enemies as they go. Speed Strat Slide close to the dino, then summon Rush Jet. Remember Rush gets injured and teleports away when hit by an enemy. Ride Rush so...
Other Notes
Advancing Text Outside of the opening cutscene that always takes 2 minutes, you should hold START to advance text as quickly as possible. Note that the cutscene after the clown boss also lets you hold start. Always Center After Bosses Even the castle bosse...