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Cloud Man - Screens 5 and 6
Screen 5 Screen 5 is a Sniper Joe and ladders. have a charge shot ready coming onto the screen, jump up to blast him when you can, and continue. (Optionally damage boost through if you have high health). Screen 6 Shoot the enemy in specifically the head fro...
Cloud Man - Final Screen 7
Screen Start Come on to the screen with a full charge. Jump up the first two ledges, but release the shot just before landing (you need some elevation). Immediately slide to spawn the bird and destroy its egg. Get raedy to kill the next bird that spawns at t...
Boss - Cloud Man
This encounter features bright flashing lights Buster Fight If you are doing Cloud first (or otherwise before Burst), you will need the buster fight. Buster charge speed is abysmal in this game, and a full charge only does 2 damage. As such, avoid charging ...
Route Differences - 100% Route Choices
First 4 Robots From PJ on why the first four robots are what they are stage order is chosen to eliminate revisits and minimize buster usage on bosses, even though it means a pretty awful burst stage Freeze-Burst-Cloud-Junk: standardFreeze-Cloud(+19)-Junk-...
Version Differences
Weapon Get Cut Scenes The most obvious difference between the US and Japanese release of the game are the cutscenes after clearing one of the 8 robot stages. On the US cart, you only ever see Dr. Light talk to Mega Man. On the J cart, you can see any of Dr. L...
MM7 Wily 2 - Screen 1
Use the Electrick Shock on teh sleds, and make your way to the ladder to climb up. There is a hidden E-Tank on the bottom of of the first screen, behind the pictured pillar. The ground to stand on is similarly not visible.
Burst - Early Screen Bomb Skips
The early stages of Burt Man ask the player to activate some bomb platforms to clear space to advance. This is the usually safer if also slow option. You can also use Rush Jet to maneuver between the bombs. Screen 1 Screen 1 - First Skip Rush must move s...