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X8 Refights
The biggest change between refights and the stage encounters is you will have the option of using weakness attacks here. For most robots, this is slower, but a very effective backup strat. Notably Gigabolt is weak to Zero's normal melee attacks with Trilobyte...
Boss - Sigma 1
Sigma is weak to Zero's spin attack. Use it.
Sigma Palace - Vile
There is one final Vile encounter, and he uses his Ride Armor here. A three cycle fight is intended and simple, especially with ice, but you can defeat Vile in 2 cycles. With Zero use the triple slash to knock Vile off the Ride Armor hit him with enough ...
Sigma Palace - Sigma 2
Sigma teleports around and uses large attacks. This is a fight where the Shock Absorber is extremely useful to avoid knockback. He is weak to Sunflower's weapon, Shining Ray, and actually does not have many iframes after it. As such, this is X's time to shine...
About the Bike
Boosting Yeti's stage takes place on a hoverbike. It is almost an auto-scroller, but the player can Boost to advance faster. Each time a character boosts, that character has to wait for their bike to recharge. You can switch characters with no time loss in t...
Yeti - End of Stage Upgrades
There are two upgrades after the bike ride. One is on top of the giant arch, the other is behind Ice locks. The Ice Blocks can be destroyed with Sunflower's weapon to access an upgrade for X that us useful for the X Route's Armor.
Boss - Avalanche Yeti
Like every other boss in this game, you should be using jump slashes with Zero's Glaive (maybe half Charges if you went the X route). If the giant Snowflakes become too much of a problem, jump and use the sword spin to clear things out. You may clip Yeti with...
Cut Man (MMX8)
If you have a PS2 save file for Command Mission on your memory card, or if you input a code on the title screen, Cut Man is in an optional teleporter near the boss gate. Almost any 2 attacks will clear this extra training mission.
Sunflower - How Grades Work
This stage is a series of training rooms, with small movement puzzle rooms in between. You are graded on your performance in the training rooms. The first training room is a number of kills during a set amount of time. The remaining rooms are timed - you must...
Jacob Boss - Vile
Vile has the same attacks here as he has for most of the game, with an added Super / Desperation attack. That and you can actually see his life meter. As with all Vile encounters, he is weak against Ice, but use of Zero's D-Glaive or X's improved half charges...
Vile Locations
Most stages have at least one room with a required challenge. One of those rooms is potentially a Vile fight room. Since these rooms vary in length for whatever lies within, and most bosses are defeated using base character attacks and not weakness weapons, t...
X8 Weapon Notes
Some of Zero's attacks change based on the melee weapon he is using. For example With the Glaive, the Bamboo Panda lunge attack becomes a flurry of stabs The Shadow Mantis spin with the Knuckle is reminiscent of Ryu's Hurricane Kick Shadow's weapon is s...
X8 Weakness Order
While neither route focuses on weaknesses, it's valuable to know the weaknesses as a backup. Most Mavericks are stunned for prolong periods by their weakness, making it a valuable backup strat when using X if Zero is unavailable. Weakness Loop Gigabolt (g...
Mantis - Spotlight Room
This section requires the use of Axl and Lightning to acquire Zero's Glaive weapon This section does not render properly in some copies of the PC release, making the spotlights invisible. There are spotlights in this section. If you get caught, security wall...