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Sunflower - Encounter One
This is the timed encounter that sets your initial grade. There is no moving faster through this room. In any% your objective is to get the middle grade in this room. This requires a "Yellow" number of kills. It should start red at 0. It turns yellow at appr...
Jacob Stage
This is a classic Elevator fight stage. There are no other obstacles to worry about. Your two best friends in this stage are Zero's spin attack (Mantis), and Zero's slam attack (Gravity). The spin attack will clear most of the enemies. This includes the elev...
X8 Refights
The biggest change between refights and the stage encounters is you will have the option of using weakness attacks here. For most robots, this is slower, but a very effective backup strat. Notably Gigabolt is weak to Zero's normal melee attacks with Trilobyte...
Boss - Sigma 1
Sigma is weak to Zero's spin attack. Use it.
Sigma Palace - Vile
There is one final Vile encounter, and he uses his Ride Armor here. A three cycle fight is intended and simple, especially with ice, but you can defeat Vile in 2 cycles. With Zero use the triple slash to knock Vile off the Ride Armor hit him with enough ...
Sigma Palace - Sigma 2
Sigma teleports around and uses large attacks. This is a fight where the Shock Absorber is extremely useful to avoid knockback. He is weak to Sunflower's weapon, Shining Ray, and actually does not have many iframes after it. As such, this is X's time to shine...
About the Bike
Boosting Yeti's stage takes place on a hoverbike. It is almost an auto-scroller, but the player can Boost to advance faster. Each time a character boosts, that character has to wait for their bike to recharge. You can switch characters with no time loss in t...
Yeti - End of Stage Upgrades
There are two upgrades after the bike ride. One is on top of the giant arch, the other is behind Ice locks. The Ice Blocks can be destroyed with Sunflower's weapon to access an upgrade for X that us useful for the X Route's Armor.
Boss - Avalanche Yeti
Like every other boss in this game, you should be using jump slashes with Zero's Glaive (maybe half Charges if you went the X route). If the giant Snowflakes become too much of a problem, jump and use the sword spin to clear things out. You may clip Yeti with...
Cut Man (MMX8)
If you have a PS2 save file for Command Mission on your memory card, or if you input a code on the title screen, Cut Man is in an optional teleporter near the boss gate. Almost any 2 attacks will clear this extra training mission.
Sunflower - How Grades Work
This stage is a series of training rooms, with small movement puzzle rooms in between. You are graded on your performance in the training rooms. The first training room is a number of kills during a set amount of time. The remaining rooms are timed - you must...