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Encounter Room 2 - Vile
If you are not fighting Vile, use the same tactic as Encounter Room 1.
Rooster - Vertical Shaft 2
You cannot fly in the corner of this shaft to bypass it. Be mindful of your air dashes and double jumps.
Boss - Burn Rooster
Burn Rooster has seemingly random movements and can do a lot of damage. it is recommended to have Zero survive this fight, as his double jump is useful for the escape. Phase 1 The floor is flat, making this the simplest phase. The Rooster jumps around a lo...
Rooster Escape
The stage is not over after the boss fight. The escape sequence is fairly simple after memorizing it, and has no enemies, but the lava is deadly. It's worth practicing this with both Zero and a second character so you know how to handle it with double jumps...
Trilobyte
Trilobyte - Robot Skip
In any%, you can skip the entire robot chase sequence. This requires Zero Fly (and as such will not work on Legacy Collection 2). It is very possible to soft lock while skipping the robot, forcing a reset. It is recommended to have a safety save here for mara...
Yeti
Sunflower
Sunflower - Encounter One
This is the timed encounter that sets your initial grade. There is no moving faster through this room. In any% your objective is to get the middle grade in this room. This requires a "Yellow" number of kills. It should start red at 0. It turns yellow at appr...
Jacob Elevator
Jacob Stage
This is a classic Elevator fight stage. There are no other obstacles to worry about. Your two best friends in this stage are Zero's spin attack (Mantis), and Zero's slam attack (Gravity). The spin attack will clear most of the enemies. This includes the elev...
X8 Refight Stage
X8 Refights
The biggest change between refights and the stage encounters is you will have the option of using weakness attacks here. For most robots, this is slower, but a very effective backup strat. Notably Gigabolt is weak to Zero's normal melee attacks with Trilobyte...
Boss - Sigma 1
Sigma is weak to Zero's spin attack. Use it.
Sigma Moon Palace
Sigma Palace - Vile
There is one final Vile encounter, and he uses his Ride Armor here. A three cycle fight is intended and simple, especially with ice, but you can defeat Vile in 2 cycles. With Zero use the triple slash to knock Vile off the Ride Armor hit him with enough ...
Sigma Palace - Sigma 2
Sigma teleports around and uses large attacks. This is a fight where the Shock Absorber is extremely useful to avoid knockback. He is weak to Sunflower's weapon, Shining Ray, and actually does not have many iframes after it. As such, this is X's time to shine...
About the Bike
Boosting Yeti's stage takes place on a hoverbike. It is almost an auto-scroller, but the player can Boost to advance faster. Each time a character boosts, that character has to wait for their bike to recharge. You can switch characters with no time loss in t...