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Yeti - End of Stage Upgrades
There are two upgrades after the bike ride. One is on top of the giant arch, the other is behind Ice locks. The Ice Blocks can be destroyed with Sunflower's weapon to access an upgrade for X that us useful for the X Route's Armor.
Boss - Avalanche Yeti
Like every other boss in this game, you should be using jump slashes with Zero's Glaive (maybe half Charges if you went the X route). If the giant Snowflakes become too much of a problem, jump and use the sword spin to clear things out. You may clip Yeti with...
Cut Man (MMX8)
If you have a PS2 save file for Command Mission on your memory card, or if you input a code on the title screen, Cut Man is in an optional teleporter near the boss gate. Almost any 2 attacks will clear this extra training mission.
Sunflower - How Grades Work
This stage is a series of training rooms, with small movement puzzle rooms in between. You are graded on your performance in the training rooms. The first training room is a number of kills during a set amount of time. The remaining rooms are timed - you must...
Shop Prices
The Mega Man 11 shop has a 20% discount on most consumable items on Weekends and Wednesdays, according to your console or PC's clock. Runs may set the time to a "discount window" for their run to get 5 W Tanks for the price of 4.
Route Information
The route in Mega Man 11 is centered on getting Impact's weapon as soon as possible, then collecting useful weapons while maintaining some boss weaknesses. Collecting W-Tanks to continue using Pile Driver is also important. Rush Jet is also given the player a...
Wily 1
Wily 3
Mega Man 7 Shop
While the shop is generally not used in top level speedruns, knowing how to access it is useful for beginners as a means of accessing E-Tanks. Shop Access The shop can be accessed from the stage select screen by pressing select. Item Availability At the st...
Intro Cutscene
This honestly is only in its own page to not be missed. This is 2 minutes long and there is no button pushing to be done. Listen to the cool music and enjoy Mega Man's Met Helmet.
Intro Stage
Intro Stage - Movement
There are 2 sections of this stage to really platform in. The first long section without pits, but with enemies, before the steamroller the broken highway with pits after the steamroller Both should be lots of sliding. Prepping for the Bass The final ...
Intro Stage - Steam Roller
This page is a stub It has a name. Buster it in the head. Take a bunch of damage but not tooooo much damage.
Intro Stage - Bass
Bass is at the end of the intro stage. The confrontation is designed to end after either doing a lot of damage to Bass or when Mega Man takes damage and reaches low health. Given it is faster to take intentional damage from the many enemies in this stage befo...
Junk - Hundo Route Notes
This stage is best visited in 100% after Freeze Man. This is because acquiring the Letter for the Rush Super Adapter (the jetpack) requires freezing a lava pillar.
Weapon Notes
The Mega Buster The charge speed is kinda awful. Lemons out DPS it against bosses (though if you do have free time to charge, do it). Wild Coil (Spring) This weapon can be charged. Charged springs do more damage (perhaps obviously), but can also bounce high...
Boss - Shade Man
Any% Fight - Spring Enter the room with Spring equipped and preferably charged. Hit Shade Man only with fully charged springs (you can get a quick opening uncharged spring in, but it will not reduce the number of full charge springs needed). When Shade Man i...
Good Boy Skip
It is possible to skip the first phase of the Wily fight through Rush Search breaking you out of the cutscene. To break out the cutscene you need to get a drop that fills one of Mega Man's energy meters. Rush Search itself will get you missing weapon energy, ...