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Mantis - Encounter Room 1
Just kill everything as fast you can.
Mantis - Spotlight Room
This section requires the use of Axl and Lightning to acquire Zero's Glaive weapon This section does not render properly in some copies of the PC release, making the spotlights invisible. There are spotlights in this section. If you get caught, security wall...
MMX Intro - The Bees
The two helecopters in the highway (colloquially known as "The Bees") must be defeated to advance. Since it takes time to mash them down, and you need a source of damage to lose HP before the end of the stage, AND you want to be on the right edge of the screen...
Flame Mammoth - Upgrades
The threee colelctables in this stage are all close (ish) to each other after the first drop. The Buster Capsule Requires the boots, and the helmet. The Sub Tank The sub tank is in the top left of the big room immediately after the Buster Upgrade. While it...
Stage Environment Changes
There are 3 stages that impact 3 other stages in Mega Man X. Typically it is to the player's advantage to impact the second stage. Defeating Chill Penguin causes Flame Mamoth's stage to freeze over. Flame before Penguin means the factory is hot and active, ...
Penguin Heart Tank Revisit
Routing Information If you're reading this page by page, this is the soonest you can collect the Chill penguin heart tank. It requires flame mammoth's weapon. It is not required for any%, and it can be collected at any time before the Hadoken revisit for 100%...
Spark Mandril - Heart Tank
There are three ways to grab the heart tank Snag it with a boomerang from a dash jump from the left platform. Climb the left wall underneath with boomerangs equipped. Do a neutral dash jump off the wall (release the D-Pad), and once X stop moving horizonta...
MMX Sigma 1 - Vile Dialogue Skip
MMX Sigma 3 - Armadillo Skip
Pluto - Health Routing
There are 3 "tanks" you need to pass in this stage. Taking damage from them is 8 HP each (3x8=24), and you only have 19 HP. Keep this in mind as you go through the stage and decide for your skill level how to proceed. The second tank has a falling beam that ...
Spring Man - Large Room
This Large Screen has Auto's Super Bolt! While only required for 100%, if you still need the shop for any% or are just playing casually, you may want to collect this item to improve the shop. Any% To The Next Screen At the start of the screen, use the low sp...
Boss - Spring Man
Spring Man is weak to Slash Claw. Standard Fight Immediately slide in and attack Spring Man with Slash Claw. This stuns Spring Man with a long set of iFrames and resets his attack sequence. Spring Man will jump to the center of the room, then jump straigh...
MM2 Loot Table
(As posted by WarmCabin in discord) ```Difficult Loot Table: Result | $4A pokes (hex) | Ratio | Percent --------------+----------------------+--------+--------- Nothing | 00-30, 61, 63, 64-7F | 78/128 | 60.94% Small Energy | 30-48 ...
MM2 Frames for Weapon Get
A count of Frames for each weapon Get cutscene, in Japanese and English versions, provided by WarmCabin "Note that Quickman on US is 112 frames slower than his fellow non-itemers, because fuck you. These are all post frame rule; in a full run, each intermissio...
Drop Tables
Taken from work in discord posted by PJ - Drop tables for enemies, Eddie, and Proto Man. The enemy type, stage, and location of Eddie and Proto Man, all do not affect these tables. What Affects Drops One of the values that is used to determine item drops is si...
Pluto - Midboss Strats
The Pluto midboss is a drilling machine that con only be damage on its "non-drill" side. Tango Strat WALK INTO THE SCREEN TRANSITION. The initial slide depends on the positioning of walking in, not jumping in. (Sliding might be okay too). Equip Tango and hold ...
Neptune Screen 6 - Inside Sub Room 1
Note, this is the check point It is possible to take short hops and slide under the flying exploding enemy. There is no harm (other than time loss) in shooting it with a charge shot. Similarly, there is no harm other than time loss in shooting the second float...
Neptune Screens 7, 8, and 9 - First Sub Damage Boost
Screen 7 This is a short screen with a single met, and a cracked pipe. This screen's presumed intent is to teach the player a charge shots or extra lemons will go through enemies and damage cracked pipes releasing potentially bad effects like the damaging stea...