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Pharoah Man Fight
Damage Table To Pharoah Lemons (Flash Stopper) 1 Mega Buster 1:1:3 Dust Crusher 2 From Pharoah Contact / Getting Bodied 4 Small Jumping Shots Full Charge Pharoah Shot True Weakness / Beginner Option - U...
Boss Magic Pixels
Being perfectly centered (X-coordinate, so height doesn't matter*) in an 8 Robots boss room, looking either way, results in skipping some of the "weapon get" animation where Mega Man jumps to the middle of the room and "absorbs" the explosion bubbles. By skip...
Boss Kill Locations
In Mega Man 4, the boss fanfare and weapon get animation do not trigger until all bubbles leave the screen. This means the location of your kill can affect your stage time by up to 2 seconds. In the case of Dive Man, this includes Mega Man's periodic Air Bubb...
Dust Man - First Half
There are two main strategies to the first half of Dust Man's stage - Bright Man's Flash Stopper, and The Pharaoh Shot. The Pharaoh shot saves a little time if executed well, but the Flash Stopper strat is significantly easier. Both strategies dictate jumping...
Dust Man - Crusher Room
The screen after Eddie and the Checkpoint is a crusher room. Strategies for this room tend to be cycle based. This room in particular is covered by Chelney's tutorial videos. Note you should switch to the desired weapon in the checkpoint room. Fastest Strat...
Dust Man Boss Fight
Damage Tables To Dust Buster 1:1:3 Ring 4 From Dust Contact Damage / Getting Bodied 8 Dust Crusher 4 Strat Dust Man always opens the fight with a Dust Crusher. The weapon "explodes" on the 4 diagonals when it reaches...
Skull Man - Second Half
Most of the second half of the stage is handled by Bright Man's Flash Stopper. This mostly results in the route depending on your slide movement, to extend each Flash as much as possible. First Screen Notes With Flash active, the turret enemies that usuall...
Skull Man Boss Fight
Damage Tables To Skull Buster 1:1:3 Dust 4 Ring 1 From Skull Contact Damage 8 Shots 4 Skull Man's Attack Pattern Skull Man will only act if Mega Man acts. If you do nothing, Skull Man does nothing. Try it. Walk...
Boss Fight - Dive Man
Damage Tables To Dive Buster 1:1:3 Skull Barrier 4 Dust Crusher 2 From Dive Contact Torpedo Spin Dive Missiles Dive Man's Attack Patterns Dive Man is Similar to Skull Man in that he can only do the...
MM4 Refight Route
Both refight routes follow some basic principles Reduce weapon swaps as much as possible (less pauses) Make use of soft weaknesses In stages, it is preferred to kill bosses in the middle of the room to reduce explosion lag. In refights, it is preferred to...
Vertical Screens
Screen 1 The vertical screens are where Balloon really shines over Rush Jet. There's various strategies that can be used. Damageless double balloons You place the first balloon to the right of the second spiky block, then place a balloon slightly above the...
Square Machine
Note - Square Machine damage produces a very flashy screen. Damage Table Buster 1:1:3 ? Dust 4 Square Behavior Square always only "comes together" when crossing the screen slowly. Otherwise, Square will progressively slow down, giving ...
Wily Himself
Damage Table Pharaoh Charged: 6 Ring 1 The Rest 0 Spawn Locations Courtesy of beco Strategy Hit with Pharaoh and don't die. Try for doubles. (To be completed properly later - Cab)
Screen 6 - Underwater Screen
Take advantage of the walls and slide all the way up to them. Jump and shoot the Mets as needed. Be careful with the jumps and proceed as quickly as you can. As a reminder, you cannot jump out of slides underwater in Mega Man 4 Safe way - Damage boosting ...
Screen 4 - Long Met Screen
One of the most difficult screens in the game to execute properly. We will go through various ways to clear this screen without taking any damage. For all the strats the beginning will be the exact same. 3 regular slides, bullet slide, then slide. This is aft...