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Burst Screen 9, 10 - Yoku Blocks
Screen 9 This screen has some spikes and Yoku blocks. Have Rush Jet equipped, the difference in the strats is when you summon him. Safe Strat You can summon Rush Jet from the right of the first high platform. Just get to the top of the screen, get past the...
Freeze - Screen 4, 5, 6
Screen 4 - Long Icicle Screen Switch to buster and begin charging. Slide right until you reach the spike gap. Jump the first set of spikes. Wait for the next icicle dropper to be in position, then either jump across the icicle as intended, or try to d-boost...
Burst Screen 11, 12 - Floaty Bubbles
Screen 11 - The Bubbles For hundo runners - the Rush Super Adapter cirbuit board is relatively early on this screen. The rising and falling water here is still on cycles from all the way back when you defeated the crab midboss. Depending on your movement to ...
MM7 Damage Table
Damage table taken from https://megaman.fandom.com/wiki/Mega_Man_7_Damage_Data_Chart MegaBuster Freeze Cracker Junk Shield Danger Wrap Thunder Bolt Wild Coil Slash Claw Noise Crush Scorch Wheel Super Adapter Mad Grinder 1:1:2 1.5:1.5...
Slash Screen 5 - Dino Bot
King Gojulus The next screen has some spike pits and a big dinosaur stomping up behind you. There are two main strats. Get onto the top right platform and switch to your weapon. Danger Wrap When the dino walks up, hold down and mash Y to drop bombs. If it...
Slash Screen 6 - Frogs and maybe Beat
Frogs Shoot slide frogs, jump (and shoot) when needed. Get to the next screen Beat Beat is entirely optional for any% and a recommended skip. Beat is REQUIRED for 100% Use scorch wheel while touching the leaves of the trees. One of the last trees will reve...
Slash Screen 7 - Eggs
Slide through as much of the screen as possible, including sliding through 3 of the 4 eggs. Only the 3 egg gets avoided entirely at optimal pace.
Spring Screen 1 & 2
Screen 1 Is just an intro just slide to the left and move on Screen 2 A lot of early Spring is a choice between using Junk to progress at the cost of lag, or using other weapons that are faster but potentially needing aim.