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Part 1 - Jump Jump
There are no checkpoints on the sled, so be careful. Remember from Frost Man's stage - you can ball jump on the sled with minimal effort. New to this sled section - you can use Astro Crush to pause Mega Man's decent. Keep this and Ball Jumping in mind as bac...
Wily 2 Boss - Bliking
From The Compendium HP: 40 (20 per wing, 0 in tail) Damage Chart: M. Buster M. Ball T. Hold F. Bomb I. Wave T. Claw 1:1:1.5 1.5 1:--- 1 1.5 2.5 A. Crush W. Ba...
Wily 3 - Part 1
First Screen Ice Wave Second Screen - Climb Ball jumping. Use the middle mine afte rthe first floating time bomb to jump up instead of ball jumping the full distance, to save a mega ball for later. Second Screen - Long Spike Passage The money jump timing...
Wily 3 - Bass
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Wily 4 - Part 1 - Refights
As is tradition, you must fight all 8 Robot Masters again here. The teleporters are laid out the same as the stage select, with the first 4 on the left and the second 4 on the right. Order is not significantly important, though optimal movement involves using...
Wily Himself
Wily Machine 8 Wily Capsule 8 This is the most likely place a runner will need to call upon Rush Medic. This has a Red Cross on the PS1 version and is a white box on the Legacy Collection release. Summoning Rush Medic tends to lose about 8 seconds of time, b...
Wily 1 - After the Sled
You must have Thunder Claws for this section You want to have an extra life going into Wily 2. If for some reason you have 0 Lives left, collect the 1up over the boss door. After getting off the sled, swap to ice wave, slide four times, then use an ice wave....
Weapon Information
You can see the damage tick intervals of the different weapons in the game here. The main takeaway from this involves Flash Bomb - if you fire 2 Flash Bombs spaced apart at an interval of 3 frames, then since two weapons cannot both deal damage on the sam...
Ball Jumping
Hold the jump button From the Compendium The primary movement tech in the run is Mega Ball jumping. This is done by jumping in the air (making sure to continue holding the jump button down), and then dropping a Mega Ball at the peak of your jump. The timin...
Grenade Part 1 - General Tips
There are two bolts in this half of the stage. Only 1 is collected in Any% Remember the Mega Ball can be carried in front of Mega Man, letting you charge the buster while killing "dribbling" the ball to defeat an enemy. The first section of this stage is one...
Frost Part 1 - General Tips
Remember that ball jumps are almost free on the sled. Simply hold jump and fire Mega Balls in front of Mega Man. Both bolts are collected in any%. Ball jumping can make the jump after the first bolt easier/safer at no time loss. The second bolt is not specifi...
Tengu Part 1 - General Tips
Mind the wind at your back. Going left against the wind is difficult. Ball jumping while facing left at the end of the bubble climb is near impossible. The first bolt in the stage is technically slower than others, but it's the fastest bolt not collected in a...
Tengu - Rush Jet
General Jet Tips With the exception of the mid boss, these are auto scroller sections. Nothing you do (such as enemy kill times, again except the mid boss) makes things faster or slower. In the first half, Flash Grenade explosions "zoom off screen." In the s...
Tengu Part 2 - General Tips
You stayed in the bottom right after getting the bolt before getting off rush jet, right? This actually saves a small amount of time. Bubble Climb 2 The second half's bubble climb requires a little finesse but can be done damageless. Go to the right a slight...
Clown Part 1 - General Tips
The first half of Clown Man's stage has 1 bolt not collected in any%, and a mid boss. First Three Screens Summon Rush Bike immediately. This lets Rush Bike travel on the second screen, where Mega Man automatically walks to fall into the rest of the stage, sa...
Clown Part 2 - General Tips
There are 4 bolts in part 2. One is collected in any% (and is harder to avoid collecting than to collect it). One hard requires a revisit, however 2 are routed into the 40 Bolts revisit. Note that the final screen Clown Climb is on the following page of this ...
Aqua - Part 2
For 40 Bolts, and intentional Game Over is used for optimal bolt gathering. There is a branching path with a checkpoint, each paths with a bolt. First Three Screens Use Grenades and the buster as needed to pass the snails on the first screens. For 40 Bolts...
Buy The Hyper Slider
(This is really here so someone clicking "Next" sees it) After Duo, the shop expands. Menu to the globe at the bottom of stage select to go back to the first 4 and the shop. In Any%, go all the way to the right and buy the Hyper Slider and get out (Triangle ...
MM8 Version Differences
Rockman 8: Metal Heroes The original Japanese release Mega Man 8 Anniversary Collector’s Edition Original North American release of the game, no changes were made. (Except for shop menu confirm/cancel) Mega Man 8 Anniversary Edition There are two separat...