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Grenade Part 1 - General Tips

There are two bolts in this half of the stage. Only 1 is collected in Any%

Remember the Mega Ball can be carried in front of Mega Man, letting you charge the buster while killing "dribbling" the ball to defeat an enemy.

The first section of this stage is one of the more technical sections of the whole game and demands knowledge of this. Note the first and last enemies are killed with a carried Mega Ball while also charging the buster. (This gif could have added a money jump too.)

grenade-1-start.gif

(Also remember if you have the Hyper Slider - this strat does not work as you will out-slide the mega ball. This fact is only relevant if you load an end-game save file that has the Hyper Slider to practice this stage.)

Always Be Sliding. Small slides and money jumps (sliding off a ledge into a ball jump) save small amounts of time that add up (though none are strictly necessary for beginners).

You should save at least 12 Mega Balls for the mid-boss, Ururunn. (The giant floating trash eye).

General Information

The sets of exploding boxes in this stage come in 2 colors. A set of continuous colors will explode if one explodes, and stop at the other color's boxes. Any level of charge shot (half or full) will "pierce" a box, destroying all boxes in its line of fire (this is most obvious at the early giant wall of boxes).

Bolt Considerations

Any% collects the bolt on the high platform before the mid boss.

40 Bolts should collect the bolt at the start of the second screen as well. (See Grenade Man Bolt Locations)