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Ururunn

Ururunn.png

HP: 32

Damage Chart:

M. Buster

M. Ball

T. Hold

F. Bomb

I. Wave

T. Claw

1:2:3

3

1:3

2

3

3

A. Crush

W. Balloon

F. Sword

H. Sniper

R. Bike

R. Bomber

16

2

3

2

1

2

Damage Values:

Contact

Junk 

Falling Junk

Ball of Junk

3

3

4

3

From The compendium

Your location in the boss room is believed to affect the chance of Ururuun diving. By staying around the center area of the room we’ve concluded from extensive testing that this lowers the chance of a dive. However this is just speculatory and could be a case of still having too small a sample size.  Depending on if Ururuun is on the left or the right side of the room, we recommend standing in these approximate locations: 

(Images of the middle of the room go here)

Other Considerations

It's easy to have your Mega Balls destroyed by garbage in this fight. Be careful about your ammo (especially in a no reset scenario).

Remember you can angle Mega Ball shots by holding up, if needed.

It is decidedly faster to kill Ururunn when lower to the ground, however it is RNG whether or not you have this opportunity. It has not been measured whether it's faster to kill Ururunn at the highest point of its swoop or wait for it to float to its normal position.

Each "dive" costs about 4 seconds. You cannot damage Ururunn after a dive until the trash surrounding it breaks off and you can see the eye.