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Duo Battle

Duo.png

From the Compendium

HP: 15

Damage Chart:

M. Buster

M. Ball

T. Hold

F. Bomb

I. Wave

T. Claw

1:1:2

1

1:1

1

1

1


A. Crush

W. Balloon

F. Sword

H. Sniper

R. Bike

R. Bomber

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1

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Damage Values:

Contact

Get Ready

Energy Fist

4

4

6

Since everything deals 1 damage to Duo (barring full Buster charges), the most important thing in this fight is keeping Duo in i-frames - in whatever way is possible.  For a slightly optimized fight, you can try a “cf-0”-esque strat.  The easiest way to do this is to mitigate charge time by hitting Duo with a Flash Bomb and letting that keep him in i-frames, then hit him with the charge when the Flash Bomb runs out.

* cf-0 refers to the intro boss in Mega Man X 2, where a lemon is fired from far away to allow iframes to dissipate, and the player uses that time to charge the buster