Duo Battle
From the Compendium
HP: 15
Damage Chart:
M. Buster |
M. Ball |
T. Hold |
F. Bomb |
I. Wave |
T. Claw |
1:1:2 |
1 |
1:1 |
1 |
1 |
1 |
A. Crush |
W. Balloon |
F. Sword |
H. Sniper |
R. Bike |
R. Bomber |
--- |
--- |
--- |
--- |
1 |
--- |
Damage Values:
Contact |
Get Ready |
Energy Fist |
4 |
4 |
6 |
Since everything deals 1 damage to Duo (barring full Buster charges), the most important thing in this fight is keeping Duo in i-frames - in whatever way is possible. For a slightly optimized fight, you can try a “cf-0”-esque strat. The easiest way to do this is to mitigate charge time by hitting Duo with a Flash Bomb and letting that keep him in i-frames, then hit him with the charge when the Flash Bomb runs out.
* cf-0 refers to the intro boss in Mega Man X 2, where a lemon is fired from far away to allow iframes to dissipate, and the player uses that time to charge the buster
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