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Mega Man 7 Shop
While the shop is generally not used in top level speedruns, knowing how to access it is useful for beginners as a means of accessing E-Tanks. Shop Access The shop can be accessed from the stage select screen by pressing select. Item Availability At the st...
Route Differences - 100% Route Choices
First 4 Robots From PJ on why the first four robots are what they are stage order is chosen to eliminate revisits and minimize buster usage on bosses, even though it means a pretty awful burst stage Freeze-Burst-Cloud-Junk: standardFreeze-Cloud(+19)-Junk-...
Version Differences
Weapon Get Cut Scenes The most obvious difference between the US and Japanese release of the game are the cutscenes after clearing one of the 8 robot stages. On the US cart, you only ever see Dr. Light talk to Mega Man. On the J cart, you can see any of Dr. L...
Other Notes
Advancing Text Outside of the opening cutscene that always takes 2 minutes, you should hold START to advance text as quickly as possible. Note that the cutscene after the clown boss also lets you hold start. Always Center After Bosses Even the castle bosse...
Weapon Experience
This game has a weapon experience system. You start the game unable to do a triple slash or fire a full charge buster shot, or apply elemental chip effects to those weapons. Weapons gain experience through attacking enemies, so the more you use one the faster...
MM7 Damage Table
Damage table taken from https://megaman.fandom.com/wiki/Mega_Man_7_Damage_Data_Chart MegaBuster Freeze Cracker Junk Shield Danger Wrap Thunder Bolt Wild Coil Slash Claw Noise Crush Scorch Wheel Super Adapter Mad Grinder 1:1:2 1.5:1.5...