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Mega Man 7 Shop
While the shop is generally not used in top level speedruns, knowing how to access it is useful for beginners as a means of accessing E-Tanks. Shop Access The shop can be accessed from the stage select screen by pressing select. Item Availability At the st...
Route Differences - 100% Route Choices
First 4 Robots From PJ on why the first four robots are what they are stage order is chosen to eliminate revisits and minimize buster usage on bosses, even though it means a pretty awful burst stage Freeze-Burst-Cloud-Junk: standardFreeze-Cloud(+19)-Junk-...
Version Differences
Weapon Get Cut Scenes The most obvious difference between the US and Japanese release of the game are the cutscenes after clearing one of the 8 robot stages. On the US cart, you only ever see Dr. Light talk to Mega Man. On the J cart, you can see any of Dr. L...
Other Notes
Advancing Text Outside of the opening cutscene that always takes 2 minutes, you should hold START to advance text as quickly as possible. Note that the cutscene after the clown boss also lets you hold start. Always Center After Bosses Even the castle bosse...
Weapon Experience
This game has a weapon experience system. You start the game unable to do a triple slash or fire a full charge buster shot, or apply elemental chip effects to those weapons. Weapons gain experience through attacking enemies, so the more you use one the faster...
MM7 Damage Table
Damage table taken from https://megaman.fandom.com/wiki/Mega_Man_7_Damage_Data_Chart MegaBuster Freeze Cracker Junk Shield Danger Wrap Thunder Bolt Wild Coil Slash Claw Noise Crush Scorch Wheel Super Adapter Mad Grinder 1:1:2 1.5:1.5...
Vile Locations
Most stages have at least one room with a required challenge. One of those rooms is potentially a Vile fight room. Since these rooms vary in length for whatever lies within, and most bosses are defeated using base character attacks and not weakness weapons, t...
X8 Weapon Notes
Some of Zero's attacks change based on the melee weapon he is using. For example With the Glaive, the Bamboo Panda lunge attack becomes a flurry of stabs The Shadow Mantis spin with the Knuckle is reminiscent of Ryu's Hurricane Kick Shadow's weapon is s...
X8 Weakness Order
While neither route focuses on weaknesses, it's valuable to know the weaknesses as a backup. Most Mavericks are stunned for prolong periods by their weakness, making it a valuable backup strat when using X if Zero is unavailable. Weakness Loop Gigabolt (g...
Route Information
Naturally your route depends on the category Any% - Beat the game (at the time of writing, this assumes All Stages) regardless of the number of items collected 100% - Beat the game collecting 8 Heart Tanks, 4 sub tanks, all 4 armor upgrades (boots, helmet,...
Stage Environment Changes
There are 3 stages that impact 3 other stages in Mega Man X. Typically it is to the player's advantage to impact the second stage. Defeating Chill Penguin causes Flame Mamoth's stage to freeze over. Flame before Penguin means the factory is hot and active, ...
Drop Tables
Taken from work in discord posted by PJ - Drop tables for enemies, Eddie, and Proto Man. The enemy type, stage, and location of Eddie and Proto Man, all do not affect these tables. What Affects Drops One of the values that is used to determine item drops is si...
Routes
Zips or Zipless The major difference of the routes is zips. With zips, your route is focused on acquiring Item 1 as fast as possible. Without zips, item 1 is less important. Yes-Zips Flash Depends Fastest: Heat then Air More accessible: Air then Heat See a...