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52 total results found

Zero Fly

Mega Man X8 General Techniques

This only works on the original 2004(?) PC release, and the original PS2 release. It was patched for Legacy Collection 2, along with the shop's money underflow. If you are holding Up when you press down (including any left-or-right diagonal), Zero will fly up...

game
Mega Man X8
techniquies

Boss Invincibility Periods

Mega Man X8 General Techniques

Mavericks in Mega Man X8 typically follow a few common rules They enter invincibility frames every 8 HP of damage. After the 2nd and 5th sets (at around 16 and 40 HP of damage), they advance to the next phase. Between phases 2 and 3, there is an extended ...

game
Mega Man X8
techniquies

Dashing

Mega Man X6 General Techniques

Base X and Zero You can dash jump at any time while simply holding dash - you do not need to re-press it. This saves the time of the starting a dash animation and/or a player consciously pressing dash-before-jump.

game
Mega Man X6
techniquies

Invincibility Glitch

Mega Man X6 General Techniques

Zero's technique from Rainy Turtloid (down+special) has a glitched invincibility property. The move makes Zero briefly invulnerable, however it can be interrupted (typically by having whatever Zero is standing on go away). If interrupted, the game "forgets" t...

game
Mega Man X6
techniquies

Saber Dash Cancel (SDC)

Mega Man X6 General Techniques

Base Technique Zero's base attack is a triple slash. Only the third attack grants enemies and bosses invincibility frames. As such, by dashing in between slashes 1 and 3, thereby "canceling" the combo, you can do immense amounts of damage. With Guard Shell ...

game
Mega Man X6
techniquies

Guard Shell is Glitchy

Mega Man X6 General Techniques

I'm probably typing this wrong but it's gotta get written down - Cab With Guard Shell out, Zero hits much more often with his saber (as in multiple times in one jump slash). This is useful to get through many stages slightly faster than usual. The robot co...

game
Mega Man X6
techniquies

Good Boy Skip

Mega Man 7 Wily 4

It is possible to skip the first phase of the Wily fight through Rush Search breaking you out of the cutscene. To break out the cutscene you need to get a drop that fills one of Mega Man's energy meters. Rush Search itself will get you missing weapon energy, ...

game
Mega Man 7
techniquies
boss

The Enigma Manip

Mega Man X5 General Information

The enigma manipulation refers to guaranteeing the Enigma Cannon shot at the space colony successfully destroys it, unlocking the final stages with Zero still a playable character. Normally, even if you defeat all 8 mavericks, there is a small chance the colo...

game
Mega Man X5
techniquies

Saber Dash Cancel

Mega Man X5 General Techniques

Zero's most effective damage technique(s) involve slashing, then dashing to interrupt the combo, then slashing again. The first 2 hits of Zero's triple slash do not give bosses invincibility frames, allowing you to do this over and over again. It is a small a...

game
Mega Man X5
techniquies

The Mega Arm

Mega Man V General Techniques

Mega Man's charge shot is replaced by firing his entire fist. Charge Shots A "half charge" is about 30-89 frames of holding B. A full charge is then 90+ frames. Half charges deal 2 damage, full charges 3. The fist after that returns to Mega Man, and the beh...

game
Mega Man V
techniquies