Skip to main content

Invincibility Glitch

Zero's technique from Rainy Turtloid (down+special) has a glitched invincibility property. The move makes Zero briefly invulnerable, however it can be interrupted (typically by having whatever Zero is standing on go away).

If interrupted, the game "forgets" to make Zero vulnerable again. You can use this to make Zero immune until you either use the move again to completion, or something locks Zero into place (such as a boss gate).

This is similar to a Mighty Number 9 glitch using Beck's back-jump, and interrupting it by removing the ground he stands on. Unlike MN9, Zero can walk on spikes in this state.

This allows Zero to ignore damage from enemy contact, shots, and even spiked walls. It does not, however, prevent him from getting crushed (such as Metal Shark Player's stage).

Useful Locations

This move can be executed...

  1. In Commander Yammark's stage, standing at the edge of one of the bugs with platforms on their backs.
    • The slash will cause the bugs to curl up, removing the platform Zero is standing on
  2. In Wolfgang's stage, have Zero walk left towards off the first cliff in the stage, using the spin just as Zero gets to the edge.
    •  Zero's momentum will carry him off the edge, triggering the glitch. Look for Zero's sword to stop spinning at "2 o'clock"
  3. Metal Shark Player, any grey destroyable block
    • The easiest of these to pull off, just destroy the block. Be careful not to use the move again
  4. Gate 1
    • Just like Wolfgang's stage, use an icy ledge
  5. Gate Battle
    • One of Gate's attacks draws the player into it. Use that to pull Zero off a ledge, using the move just before being pulled off