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Search - Part 1

Mega Man 8 Search Man

There are 3 bolts in the first half of the stage. None are needed for any% Immediately summon Rush Bike to start the stage. The terrain is bumpy enough that Rush's speed gets one last hurrah here. The biggest hazard is falling to the bottom of the screen in ...

game
mega man 8
stage

Search - Wood Man (MM8)

Mega Man 8 Search Man

Wood Man is only present on the Saturn version of the game. (holder Page)

game
mega man 8
game

Search - Part 2

Mega Man 8 Search Man

There is one bolt in this section, in the Thunder Claw grappling room over spikes. It is not needed in any% Screen 1 Use Ice Wave as needed to clear a path, and slide through the screen. Mind the closing door near the end. Screen 2 (Vertical Screen) Tornad...

game
mega man 8
stage

Search Man - Boss Fight

Mega Man 8 Search Man

From The Compendium HP: 40 Damage Chart: M. Buster M. Ball T. Hold F. Bomb I. Wave T. Claw 1:1:3 1 1:1 1 1 1 A. Crush W. Balloon F. Sword H. Sniper ...

game
mega man 8
boss

Part 1 - Jump Jump

Mega Man 8 Wily Stage 1

There are no checkpoints on the sled, so be careful. Remember from Frost Man's stage - you can ball jump on the sled with minimal effort. New to this sled section - you can use Astro Crush to pause Mega Man's decent. Keep this and Ball Jumping in mind as bac...

game
mega man 8
stage

Mega Man 11 Out Of Bounds (OOB)

Mega Man 11 Misc Techniques

From Discord - How do you get out of bounds (in Acid Man)? The one in Acid specifically is a long one. You use Rush Coil to get some height, then you use the Pile Driver to hit the wall. The recoil pushes Mega Man upward. At that moment, you go to the weapon ...

game
Mega Man 11
techniquies
oob

About The Final Charge

Mega Man 11 Misc Techniques

The "Final Charge" is the extra-large buster shot Mega Man fires at the end of the Power Gear charge. It is most commonly seen in casual play when using the Double Gear Technique. It does 8 damage and pierces/Passes-through all enemies(?). Without the double ...

game
Mega Man 11
information

Rush Despawn

Mega Man 3 All About Rush

When watching most "top level" runs, this is most visible in Snake Man on the screen after the first Snake Midboss.  Rush (Jet And Coil) will despawn if, while sliding, you press Start. Despawning Rush is primarily useful to reduce lag by getting Rush off th...

game
Mega Man 3
techniquies

All About Rush Jet

Mega Man 3 All About Rush

Rush Jet ammo/energy only gets used while Mega Man is on Rush. This is (some of) why players often jump on Rush Jet a lot. As with most things in this game, more sprites on the screen results in more lag. This is why in Snake and Doc-Needle, when Mega Man j...

game
Mega Man 3
information

Air Man - Lightning Lords & Fast Air

Mega Man 2 Air Man

The "second half" of the first screen of Air Man is a long chasm with "Lightning Lords" on cloud platforms. Intended Strategy The intended strategy is to shoot the Lightning Lords and ride their platforms across. The clouds spawn at a set "X-Coordinate" i...

game
Mega Man 2
stage
techniquies

Pausing In Jumps

Mega Man 2 General Techniques

Pausing in a jump will cause Mega Man to "beam in" again, resetting his falling speed. This can be used to extend jumps, such as the fall off the platform in Heat Man's stage before "The Item 3 jump", or to redirect a jump, like the fourth elevator room in Wil...

game
Mega Man 2
techniquies

Zipping

Mega Man 2 General Techniques

This page notes general truths about zipping. For specific zips (such as the Good Wood zip), check their stage pages and Duckfist's Tutorial. A-Trigger vs. B-Trigger Several zips will refer to an A-Trigger or a B-Trigger. A-Trigger zips require mega Man to ...

game
Mega Man 2
techniquies
zips

Wily 1 - After the Sled

Mega Man 8 Wily Stage 1

You must have Thunder Claws for this section You want to have an extra life going into Wily 2. If for some reason you have 0 Lives left, collect the 1up over the boss door. After getting off the sled, swap to ice wave, slide four times, then use an ice wave....

game
mega man 8
stage

Wily 1 Boss - Atetemino

Mega Man 8 Wily Stage 1

From The Compendium HP: 40 Damage Chart: M. Buster M. Ball T. Hold F. Bomb I. Wave T. Claw 1:1:2 6 1:0 1 1 1 A. Crush W. Balloon F. Sword H. Sniper ...

game
mega man 8
boss

Wily 2 - Section 1

Mega Man 8 Wily Stage 2

Since this the rest of this stage is an autoscroller, this is your only chance to "go faster" in this stage. Although part two does feature a death warp, remember that taking hits in part one will cost you some time, even if you needed to lose the health anyw...

game
mega man 8
stage

Wily 2 - Rush Jet

Mega Man 8 Wily Stage 2

This section features a death warp near the end that requires playing much of the stage on low health. It is not required, but does save about 16 seconds. MAKE SURE YOU HAVE THE EXTRA LIFE BEFORE YOU START TAKING DAMAGE. This section is one long auto scrolle...

game
mega man 8
stage

Wily 2 Boss - Bliking

Mega Man 8 Wily Stage 2

From The Compendium HP: 40 (20 per wing, 0 in tail) Damage Chart: M. Buster M. Ball T. Hold F. Bomb I. Wave T. Claw 1:1:1.5 1.5 1:--- 1 1.5 2.5 A. Crush W. Ba...

game
mega man 8
boss

Wily 3 - Part 1

Mega Man 8 Wily 3

First Screen Ice Wave Second Screen - Climb Ball jumping. Use the middle mine afte rthe first floating time bomb to jump up instead of ball jumping the full distance, to save a mega ball for later. Second Screen - Long Spike Passage The money jump timing...

game
mega man 8
stage