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Shark - Map
Map pinned in discord by Kammesennin Notable Items Shadow Armor part Saber Extend
Scaravich - Map
Map pinned in discord by Kammesennin. Note that Scaravich's stage teleports you to seemingly random sections. Notable Items Blade Armor part Quick Charge
Heatnix - Map
Map pinned in discord by Kammesennin Notable Items Blade Armor part Subtank (nightmare section)
Yammark 1 - Zero Glitch
In the regular All Stages speedrun route, you must have the Hyper Dash to acquire both the Sub Tank, and the Full Recover part from the reploid next to it.There are other methods of reaching this platform, such as the Blade Armor's Upward Air Dash, that are no...
Scaraovich Stage - Ice Glitch
Play this stage with Falcon-Armor X, after acquiring Wolfgang and Mijinion's weapons There is a glitch involving Wolfgang's Ice weapon with X that lets you skip the entire stage. With some practice, you should be able to get this very consistently. The bigges...
Turtloid - First Visit - Nightmare
Acid Rain In Any% All Stages you want to visit Turtloid first to get Zero. Not only does this stage let you do that, but this area contains two upgrades that aid the speedrun. The nightmare area is a 2x6 section of acid rain, similar to the last section of t...
Gate 1 - First Climb
Stage Intro Your movement is simply to dash-jump to the chasm holding Gate's lair. You need to mash through 3 Alia text boxes along the way. The Climb You are immediately met with a ton of spikes guarding walls. For the very first one, the screen snaps to t...
Gate 1 - Ice Slopes through Fire Room
Trigger Invincibility Glitch Use the ice slopes to trigger Zero's invincibility glitch. Other than that, make sane climbing and traveling decisions (also mind the pits). Try not to destroy enemies (if you are invincible) since hits freeze the game for frame...
Gate 2 - The Totem Despawn
First Levels As it was explained in the X6 discord channel, I just remember you want to stay low, jumping causes the situation you don't want" (credit to JohnyGo) Your objective in this room is to not fight any of the Totems the game puts in your path. To do...
Neptune - Sub Surface
The first few screens are on the top of a rising and falling sub. There are 2 helicopter enemies with 9 HP each, which is the focus of moving through this screen quickly. The strats for this screen rely on being able to follow the rise and fall of the sub. Yo...
Jupiter - Screens 1 & 2
If you're looking for this stage's Gem, it's near the end This stage uses Pluto's Break Dash properties A LOT. Be familiar with its mechanics if going for better times. Screen 1 This is the start screen. Just be near the ground at the transition. Depending ...
Jupiter Screens 3-4-5-6-7
Screen 3 This single screen is simple - use a Break Dash to iframe through the enemy attack, and proceed. Be on the ground for the screen transition. Screen 4 Ceiling Enemy Your initial movement on this screen manipulates the ceiling enemy. Safe Way - Sl...
Jupiter Screen 8-9-10-11
This screen requires very tight movement. First 3 enemies Land on the top platform, and use a Pluto Break Dash through the Joe. Completely ignore the Hammer enemy on the bottom. Your goal from here is to either use the Pluto iframes to get through the magne...
Jupiter Screen 15 & The Energy Crystal
Screen 15 This screen is outside again - Low Gravity Give the hammer enemy a moment to walk down so it does not stop to use its hammer. Then either use a small break dash through it, or kill it (such as if you are saving Pluto ammo, or using Mercury for heat...
Jupiter Screen 16
This screen heavily uses Pluto's Break Dash knowledge of extending i-Frames. First Joe Optimally you can Break Dash through the first hammer enemy, slide, jump to the Jupiter Joe's spot, then slide through it before iframes wear off. Backup - Optionally, yo...
Jupiter Screens 12-13-14
Screen 12 If you are low on health, this is a good screen to switch to Mercury's Grab Buster to defeat enemies and absorb health. This is slower than other strats, but is a nice safety for new players. The hammer enemies take 2 hits from Grab Buster. You can...
Space Flight
This stage is a side scrolling space shooter in a Space Modified Rush Marine. It is largely an auto-scroller. Controls Obviously the Directional pad gives you four directional movement, and B fires lemons. You can also hold B to fire a traditional Mega Buste...
Astro Man RMF - Button Puzzle Skips
You can skip the button puzzles with ice wall and good timing. The second puzzle is easier to skip than the first. The basic idea for both is to position Mega Man's hand properly. The background is conveniently many small squares, so position Mega Man about 3...
Wily Star - Quint Section
The Drop Fall straight down on the left third of the screen. There was some "hidden" rooms on the edges but none are required or overly useful. Keep in mind the right edge of the screen always has spikes at the end of these falls. Weapon Refills There are t...
Wily Star - Punk Section
The Drop This drop is uneventful. Stay on the left. Falling Platforms You must have Pluto Ammo at the end of this screen - farm it from birds if absolutely necessary. The first screen has several birds and a nest. You can use a short Pluto Break Dash early...