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Turtloid - First Visit - Nightmare

Mega Man X6 Rainy Turtloid

Acid Rain In Any% All Stages you want to visit Turtloid first to get Zero. Not only does this stage let you do that, but this area contains two upgrades that aid the speedrun. The nightmare area is a 2x6 section of acid rain, similar to the last section of t...

stage
game
Mega Man X6

Gate 1 - First Climb

Mega Man X6 Gate 1

Stage Intro Your movement is simply to dash-jump to the chasm holding Gate's lair. You need to mash through 3 Alia text boxes along the way. The Climb You are immediately met with a ton of spikes guarding walls. For the very first one, the screen snaps to t...

game
Mega Man X6
stage
castle

Gate 1 - Ice Slopes through Fire Room

Mega Man X6 Gate 1

Trigger Invincibility Glitch Use the ice slopes to trigger Zero's invincibility glitch.  Other than that, make sane climbing and traveling decisions (also mind the pits). Try not to destroy enemies (if you are invincible) since hits freeze the game for frame...

game
Mega Man X6
stage
castle

Gate 2 - The Totem Despawn

Mega Man X6 Gate 2 - Himax

First Levels As it was explained in the X6 discord channel, I just remember you want to stay low, jumping causes the situation you don't want" (credit to JohnyGo) Your objective in this room is to not fight any of the Totems the game puts in your path. To do...

game
Mega Man X6
stage
castle

Neptune - Sub Surface

Mega Man V Neptune

The first few screens are on the top of a rising and falling sub. There are 2 helicopter enemies with 9 HP each, which is the focus of moving through this screen quickly. The strats for this screen rely on being able to follow the rise and fall of the sub. Yo...

game
Mega Man V
stage

Jupiter - Screens 1 & 2

Mega Man V Jupiter

If you're looking for this stage's Gem, it's near the end This stage uses Pluto's Break Dash properties A LOT. Be familiar with its mechanics if going for better times. Screen 1 This is the start screen. Just be near the ground at the transition. Depending ...

game
Mega Man V
stage

Jupiter Screens 3-4-5-6-7

Mega Man V Jupiter

Screen 3 This single screen is simple - use a Break Dash to iframe through the enemy attack, and proceed. Be on the ground for the screen transition. Screen 4 Ceiling Enemy Your initial movement on this screen manipulates the ceiling enemy. Safe Way - Sl...

game
Mega Man V
stage

Jupiter Screen 8-9-10-11

Mega Man V Jupiter

This screen requires very tight movement. First 3 enemies Land on the top platform, and use a Pluto Break Dash through the Joe. Completely ignore the Hammer enemy on the bottom. Your goal from here is to either use the Pluto iframes to get through the magne...

game
Mega Man V
stage

Jupiter Screen 15 & The Energy Crystal

Mega Man V Jupiter

Screen 15 This screen is outside again - Low Gravity Give the hammer enemy a moment to walk down so it does not stop to use its hammer. Then either use a small break dash through it, or kill it (such as if you are saving Pluto ammo, or using Mercury for heat...

game
Mega Man V
stage

Jupiter Screen 16

Mega Man V Jupiter

This screen heavily uses Pluto's Break Dash knowledge of extending i-Frames. First Joe Optimally you can Break Dash through the first hammer enemy, slide, jump to the Jupiter Joe's spot, then slide through it before iframes wear off. Backup - Optionally, yo...

game
Mega Man V
stage

Jupiter Screens 12-13-14

Mega Man V Jupiter

Screen 12 If you are low on health, this is a good screen to switch to Mercury's Grab Buster to defeat enemies and absorb health. This is slower than other strats, but is a nice safety for new players. The hammer enemies take 2 hits from Grab Buster. You can...

game
Mega Man V
stage

Space Flight

Mega Man V

This stage is a side scrolling space shooter in a Space Modified Rush Marine. It is largely an auto-scroller. Controls Obviously the Directional pad gives you four directional movement, and B fires lemons. You can also hold B to fire a traditional Mega Buste...

game
Mega Man V
stage

Astro Man RMF - Button Puzzle Skips

Rockman & Forte Astro Man (RMF)

You can skip the button puzzles with ice wall and good timing. The second puzzle is easier to skip than the first. The basic idea for both is to position Mega Man's hand properly. The background is conveniently many small squares, so position Mega Man about 3...

game
Rockman & Forte
stage
techniquies

Wily Star - Quint Section

Mega Man V Wily Star

The Drop Fall straight down on the left third of the screen. There was some "hidden" rooms on the edges but none are required or overly useful. Keep in mind the right edge of the screen always has spikes at the end of these falls. Weapon Refills There are t...

game
Mega Man V
stage
castle

Wily Star - Punk Section

Mega Man V Wily Star

The Drop This drop is uneventful. Stay on the left. Falling Platforms You must have Pluto Ammo at the end of this screen - farm it from birds if absolutely necessary. The first screen has several birds and a nest. You can use a short Pluto Break Dash early...

game
Mega Man V
stage
castle

Wily Star - Balade Section

Mega Man V Wily Star

The Drop This is the move involved drop. Make a small hop off the starting ledge and hold right. On the second screen, this should let you fall through quickly.  (more notes to be added)   Horizontal Section Use Pluto Lemons to shoot the Mets and dash th...

game
Mega Man V
stage
castle

Crimson Palace - Room 3-4

Mega Man X7 Crimson Palace

After Red there is a fork in the road. TAKE THE RIGHT FORK. The right room is a wave of mechs to defeat. Use the blue mech and it's Dash Special attack to clear out the room as quickly as possible.

game
Mega Man X7
stage
castle

Hyanard - Screen 1

Mega Man X7 Flame Hyanard

Don't save any reploids on this screen (time waste only - it's otherwise fine).

game
Mega Man X7
stage

Intro - Crab 1

Mega Man X8 Intro Stage

The first section of the intro stage is easily handled with dash jumps and X full charges. When you get to the crab boss, keep in mind you can use both the dedicated buster and special weapon button to fire buster shots (assuming you have no weapons equipped)...

game
Mega Man X8
stage

Intro - Crab 2

Mega Man X8 Intro Stage

X should leave after the first crab encounter, leaving you in control of Axl. Unlike X7, hovering with Axl requires pressing jump again. Use Axl's hover to cross the first large gap. Beware the enemy near the end of the section before the door if the little ...

game
Mega Man X8
stage