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Proto Man Skip
The Strat Speedruns of Gemini Man's stage often jump through the Cutscene screen. By sliding onto the screen, the game doe snot remove control of Mega Man...until the slide ends. Use this slide distance to jump (before the slide ends) through the building an...
Flash Man - Stage
Flash Man's stage is at best minimally sped up by items and weapons, and Flash Man's Time Stop is a very useful utility. As such, Flash is done early if not first in most routes. A few notes on the stage: There are subtleties to the movement to avoid hits ...
Yammark Map
Maps pinned in discord by Kammesennin Notable Items Blade Armor part Sub Tank Life Recover part
Turtloid - Map
Map pinned in discord by Kammesennin Notable Items Shadow Armor Part Saber Plus (Nightmare Area) Hyper Dash (Nightmare Area)
Wolfgang - Map
Map pinned in discord by Kammesennin Notable Items Shadow Armor part
Mijinion - Map
Map pinned in discord by Kammesennin Notable Items Blade Armor part (Nightmare Area)
Shark - Map
Map pinned in discord by Kammesennin Notable Items Shadow Armor part Saber Extend
Scaravich - Map
Map pinned in discord by Kammesennin. Note that Scaravich's stage teleports you to seemingly random sections. Notable Items Blade Armor part Quick Charge
Heatnix - Map
Map pinned in discord by Kammesennin Notable Items Blade Armor part Subtank (nightmare section)
Yammark 1 - Zero Glitch
In the regular All Stages speedrun route, you must have the Hyper Dash to acquire both the Sub Tank, and the Full Recover part from the reploid next to it.There are other methods of reaching this platform, such as the Blade Armor's Upward Air Dash, that are no...
Scaraovich Stage - Ice Glitch
Play this stage with Falcon-Armor X, after acquiring Wolfgang and Mijinion's weapons There is a glitch involving Wolfgang's Ice weapon with X that lets you skip the entire stage. With some practice, you should be able to get this very consistently. The bigges...
Turtloid - First Visit - Nightmare
Acid Rain In Any% All Stages you want to visit Turtloid first to get Zero. Not only does this stage let you do that, but this area contains two upgrades that aid the speedrun. The nightmare area is a 2x6 section of acid rain, similar to the last section of t...
Gate 1 - First Climb
Stage Intro Your movement is simply to dash-jump to the chasm holding Gate's lair. You need to mash through 3 Alia text boxes along the way. The Climb You are immediately met with a ton of spikes guarding walls. For the very first one, the screen snaps to t...
Gate 1 - Ice Slopes through Fire Room
Trigger Invincibility Glitch Use the ice slopes to trigger Zero's invincibility glitch. Other than that, make sane climbing and traveling decisions (also mind the pits). Try not to destroy enemies (if you are invincible) since hits freeze the game for frame...
Gate 2 - The Totem Despawn
First Levels As it was explained in the X6 discord channel, I just remember you want to stay low, jumping causes the situation you don't want" (credit to JohnyGo) Your objective in this room is to not fight any of the Totems the game puts in your path. To do...
Neptune - Sub Surface
The first few screens are on the top of a rising and falling sub. There are 2 helicopter enemies with 9 HP each, which is the focus of moving through this screen quickly. The strats for this screen rely on being able to follow the rise and fall of the sub. Yo...