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Always Be Sliding
Mega Man moves ridiculously slow. Even small slides add up over the run. However, keep in mind the distance of a slide on a platform. If your slide ends near the end of a platform, jump before Mega Man's slow standing animation. About the Hyper Slider After...
Wily 3
Ururunn
HP: 32 Damage Chart: M. Buster M. Ball T. Hold F. Bomb I. Wave T. Claw 1:2:3 3 1:3 2 3 3 A. Crush W. Balloon F. Sword H. Sniper R. Bike R. Bo...
Wily Stage 4
Final Stage
Grenade Part 2 - General Tips
There are two bolts in this section. Neither are collected in any% and one requires a revisit after Sword Man. Be careful to not drop a Mega Ball on top of the first ladder. Summon Rush Bike as soon as you are up top. Be careful not to drop into the pit nea...
Bright Man
Rush Bike
You can jump off Rush Bike by holding up. This includes a "Yoshi Ditch" double jump. Rush Bike lasts for 40 seconds. This time drops by 5 seconds every time you get hit. Rush Bike is fast in the early game, but is largely outclassed by the Hyper Slider in th...
Ring Man
Ring Man is typically the 3rd stage of the any% route.
Grenade Man - Boss Fight
HP: 40 Damage Chart M. Buster M. Ball T. Hold F. Bomb I. Wave T. Claw 1:2:3 1 1:1 2 1 4* *Reflecting Grenade Man’s Flash Bombs with Thunder Claw will deal the same amount of da...
Wily 5 (Final Stage)
Bolt Locations - Intro
These bolts are in the passage that appears after pushing the Ammoner (the snail) onto the switch. They can be acquired on your first visit to the stage. These bolts are only required for the 40 Bolts category.
Mega Man 10 - General Tips
General Information about
Route Information
There are two main routes for speedrunning Mega Man 4. They are largely even in length except for the Grasshopper Skip. While "The Nintendo Power Route" suggests Toad first, speedrun routes do either Bright or Pharoah first. The final 6 stages are the same for...
Wily 1
Balloon Jumping
When a Balloon is placed into a wall, it remains there for about 16 frames. This gives you time to land on the despawning ballon and jump again. This is most obvious in Ring Man's stage, and Cossack 2. Its worth noting that the time might be reduced due to ...
Crash Man
Rush Teleporting on Damage
In Mega Man 4 (as well as some ROM Hacks of it), Rush will teleport under Mega Man when he takes damage. This is actively used in the run as a strat and a race-backup. Rush Coil in Pharaoh Balloon Jump By having (unused) Rush Coil on screen, if you take dama...
Dust Man
Dust Man is traditionally 4th in the any% route, although it could be 3rd is you do Bright 4th. It features a very laggy room, and a crusher section.